Accessibility in video games: the challenge of tomorrow

Philippe Trotin

The Martinique Games Festival, open door to the game

Celebrate the game in all its diversity and make its universe accessible to all, a pretext for sharing and exchanges: this inclusive and human approach is at the heart of the Martinique Games Festival. Between round tables and conferences to (better) think about the game, Philippe Trotin will come to share his expertise on the tools and solutions used in particular by people with disabilities, but also around the question of inclusive video games.. “And perhaps also an opportunity to consider the future of video games together”specifies Philippe Trotin.

State of play, state of play

There are more and more gamers. The opportunities to play multiply tenfold via streaming on telephone or Game Pass subscriptions on console. “The video game allows you to meet, exchange, share, like a traditional board game with which there is clearly a parallel here. » This goes even further with e-sport, the rise of which reflects a need to come together, measure each other, surpass oneself. “A spirit of community and competition also highly sought after by players with disabilities. » Enough to glimpse with the emergence of disabled e-sport an even more inclusive scene. “If it is a question of continuing to work on this video game market, it is also a question of going beyond”note Philippe Trottin.

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Inclusiveness at the heart of our societies

Beyond its raison d’être, the video game thus appears as this exciting field of reflection around the idea of ​​a more inclusive society. Like the innovations in terms of accessibility: adaptive joystick but also, coming from Microsoft, a whole ecosystem of accessories allowing you to configure, 3D print and customize the mouse, button and joystick ” in order to facilitate its use and thus improve the experience of play or work, depending on each person”. On the software side, we turn to the side of artificial intelligence: “How, for example, thanks to AI, can the video game or digital experience of a person with speech difficulties be improved? » If AI and accessibility are already widespread in video games, they are still underdeveloped concepts in business environments. “Here is the future, in my opinion”urges Philippe Trotin.

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