Blade & Sorcery acts as benchmark among sword fighting games thanks to its incredible dynamism made possible by a game engine with very realistic physics. Launched exclusively on November 4 on theOculus Quest 2, we already have images comparing the different versions of the game graphically.
The media UploadVR engaged in the comparison of PC versions VR and Oculus Quest 2 in a video. The game, although identical to the PC version VR in terms of mechanics and physics, has been graphically adapted to run on stand-alone machines. Even if the new mode Donjon is included in Blade & Sorcery: Nomad, the latter does not take advantage of all the environments offered on the PC version VR. Lots of visual sacrifices were made to make the experience as smooth as possible on theOculus Quest 2. Also, Blade & Sorcery: Nomad ignores many decorative elements, operate a downgrade graphical texture and drastically reduced vegetation, as well as the number of enemies displayed simultaneously on the screen. add to that a aliasing quite extensive, removal of shadows and visual effects such as hemoglobin spatter, reduction of particle effects related to magic as well as some light effects. However, to achieve a smooth experience, the title exploits the fixed foveal rendering.
Fixed foveal rendering : the eye only really sees in detail over a tiny part of the field of vision, this is what we call central vision. The rest of the field of vision is peripheral vision. The latter, less precise, is much more blurry and less detailed than the central vision. So why render the entire screen in high resolution if our eyes can only see sharp in the center of the field of vision? On the basis of this observation, this technique consists in rendering in high resolution only the zone where our eye is in focus while strongly degrading the quality of the image on the periphery of the center, so as to save graphic resources.
However, we must admit that the main asset of Blade & Sorcery is his gameplay and his very advanced physique. Also, the downgrade graphics should not mar the fun of playing. Furthermore, just like its counterpart on PC VR, the version for Oculus Quest 2 also benefits from the support of mods for even more fun parties.