The open source modeling software Blender reached a new major stage in its development. Indeed, Blender switches to version 3.0.
Version 3.0 brings:
- a rewrite of the code running on the GPU for the Cycle renderer. The performance has been greatly improved and the team reports a rendering that is two to eight times faster;
- previewing a scene in the editor with Cycle is much faster;
- the OpenImageDenoise library has been updated (version 1.4) and offers better preservation of details. New pre-filters have been added to control the noise reduction on the albedo and normal passes;
- added option to reduce shadow-related artifacts on low-poly models;
- shadow capture rewrite;
- support for the anisotropic and the refractive index in the subsurface scattering algorithm for better skin rendering;
- reduced compilation of kernels running on GPUs;
- addition of time-limited rendering;
- inclusion of a resource browser (it will continue to be improved in future versions). You can drag / drop elements to apply them to the scene;
- addition of geometric nodes allowing you to modify your objects using the graphic editor. These nodes can be applied to curves and texts;
- the EEVEE engine now supports attributes;
- interface update. This brings in particular an improvement in contrast and the interface can be personalized;
- support for preview thumbnails in the video sequencer;
- improved support for virtual reality;
- pose library (based on the new resource libraries);
- support for a dotted rendering for the Grease Pencil;
- improving loading times and saving compressed files;
- first version for importing USD files.
But, again, this summary falls short of covering all of the changes. You can therefore consult the details on official pages.