Indie game studio Drop Bear Bytes, in partnership with Versus Evil, offers a brand new demo of his upcoming isometric RPG Broken Roads on Steam. Players will get a taste of this post-apocalyptic Australian Outback odyssey before it releases later this year on PC, Switch, Playstation and Xbox.
Broken Roads is a narrative RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. This demo puts players in the shoes of the Hired Gun, one of four origin stories available in the final game. Your starting story impacts your reputation, how people interact with you, and even where you start your journey and what locations will be accessible to you. In the full game, you will be able to choose a different origin story, including that of a Jackaroo, a surveyor, or a member of a barter party.
For the demo, all moral choices will be visible. In the full game, however, some of them will be hidden depending on how you play your character, although there is a settings option to unlock all of these choices for those who prefer to play that way. Your companions and other key characters each have their own hidden morals and will react to your statements, choices, and general attitude based on their own worldview.
Broken Roads deftly blends traditional and new role-playing elements, plus a classless system offering near-limitless character development options, built around four philosophies: Humanist, Utility, Machiavellian, and Nihilistic. Additionally, the game offers players an original morality system: the Moral Compass, which allows dialogue options and quest decisions to influence and be influenced by the character’s philosophical orientation and the hard choices he has to do along the way.
The locations of Broken Roads have all been authentically recreated, with the team visiting towns and sites across Western Australia and taking photos, videos and audio recordings to ensure the game plays as faithfully as possible. Additionally, even the game’s atmospheric soundtrack, composed by Tim Sunderland, is produced with instruments made from everyday objects, bringing a very unique and distinctive tone to the game.
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