China bans children from playing online for more than three hours a week

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China continues to limit the use of video games among its citizens. The country’s authorities have announced their decision to establish a online gambling time limit for those users who are under 18 years old. As shared by the state news agency
Xinhua
, citing the General Administration of government press and publications, from now on in the Asian country It will only be possible to play on Fridays, Saturdays, Sundays and holidays in specific time slots, which go from 8:00 p.m. to 9:00 p.m. During the rest of the time, it will be completely prohibited for companies to provide access to their servers to minors.

This is not the first time that China limits the hours that the little ones can spend connected to the Internet and pressing buttons. In 2019, the country’s government already limited online electronic entertainment to 90 minutes a day. As then, the current measure seeks, on paper, “to protect the physical and mental health of minors.” With her the use of video games in general is not limited, but the time that the minor can dedicate to online proposals.

This implies that a Chinese user who has not reached the age of majority will only be able to play proposals such as ‘Fortnite’ during the preset hours. Nevertheless, it will still be possible to enjoy electronic entertainment at any time if it is not necessary to be connected to the network. The government stresses that, to ensure that the restrictions are met, companies will have to ensure that they have implemented verification systems for users with real names.

As Reuters recalls, the new rules come amid a great wave of repression by Beijing against the country’s tech giants, such as Alibaba Group and Tencent Holdings, which has puzzled investors, also affecting the value of their shares at home and abroad.

In this regard, it is striking that, precisely, Tencent is the company that owns some of the most popular online video games today; as is the case of ‘League of Legends‘-which has been listed as one of the most important titles in electronic sports for years- or’PlayerUnknown’s Battlegrounds‘. For the company, this move can be a serious blow.

According to recent studies, Tencent has more than half the market share in China, where the number of users has also been growing for years.
Statista
points out that, currently, there are 665 million ‘gamers’ in the country. Xinhua, for its part, highlights that the Government aincrease the frequency and intensity of inspections of online gaming companies to make sure they are setting time limits and systems against player addiction.

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