Control: A next-gen multiplayer spin-off and a new opus announced by Remedy!

Game news Control: A next-gen multiplayer spin-off and a new opus announced by Remedy!

Released on August 27, 2019, Control is the latest production from Remedy, which some suspect is working on the Alan Wake sequel. However, the studio is not stopping at this mysterious game in development.

Condor: PvE-oriented multiplayer game announced

We are learning tonight that Remedy signed a co-publishing contract with 505 Games in order to develop a multiplayer spin-off of Control. The game’s final name has not been released, but its code name, under which it is developed, is Condor (provisional name). We already know several things about this future title, in particular that it will be a PvE oriented game (players against the environment), which he will turn under the Northlight engine developed by Remedy, and that it will be released on PC, PS5 and Xbox Series. The studio has therefore made the choice to abandon the PS4 and Xbox One for their next production. Rami and Raffi Galante, co-CEOs of Digital Bros Group, parent company of 505 Games, say:

We are delighted to continue and expand our collaboration with Remedy. With over 2 million copies sold and revenues exceeding 70 million euros, Control is an extremely successful game. As a multiplayer game, Condor has the potential to engage the gaming community over the long term, contributing to 505 Games’ product revenue stream longer than traditional games.

Rare but pleasant fact, we also know the budget allocated to Condor, which will amount to 25 million euros. Development and marketing costs will be shared between Remedy and 505 Games, as well as revenues potentials generated by the title. We understand a little better the direction of this project by reading the open letter published by Mikaël Kasurinen, director of the Control franchise. It was posted on the official Remedy website, but here are the main excerpts:

(…) Control is above all a world, a place for a multitude of stories, events and characters. A place where unexpected, strange and extraordinary things happen. We started it with Jesse (…), but there’s more to this world. Oh, so much more. And the Condor project will be the expression of this. (…) Yes, Remedy as a studio has been offering solo experiences for over 25 years. But we are also avid fans of multiplayer games (…). There are worlds and experiences that you can collectively access, with your friends, and they can shine as bright as any single player experience.

We understand there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are or the stories we want to tell. Yes, we need to rethink our thinking angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like? The Vanguard team have already made impressive progress on this point, and the possibilities there are extremely exciting. The two games will be different examples of how you can collectively experience our worlds. We approach this with a mixture of enthusiasm and respect. We want to create something that is engaging, yet familiar, something that each of our fans can step into and feel at home, but together.

A new big budget opus from Control should be released soon

Today’s announcements go even further, since we learn today that the Control license should be extended through the development of a new big budget album, larger than that allocated to the first Control, strengthening collaboration between the two entities. The two sides have yet to reach agreement on various points, but the “conditions of collaboration” have been defined. Tero Virtala, CEO of Remedy Entertainment, said:

We have been working successfully with 505 Games for over four years and we have both grown stronger in our respective fields. We are happy to extend and deepen our partnership. This new agreement supports Remedy’s goals of expanding our games into long-term franchises, creating benchmark games, strengthening our business capabilities and working with great partners with whom we can succeed together.

Unfortunately, I can’t go into more detail, but suffice it to say that I am extremely excited for the future of the Control franchise. Building games takes years. Establishing the right partnerships is crucial in order to form the right foundation, both financially, creatively and technologically. Rest assured, we want to build on the very foundations of Control and the success it has had, thanks to you. Which reminds me that many of you have asked for official Control products. In August, just in time for Control’s second anniversary, you’ll finally be able to get it. Stay tuned !, added Mikaël Kasurinen.

Remedy amazes its world by making these announcements like this, but the surprise is all the more significant. The universe created with Control seems to have given many ideas to Remedy, which will be able to implement them with the support of 505 Games if all goes well.

Through MalloDelic, Journalist jeuxvideo.com

MP

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