It was to be The Video Game Event at the end of last year, concomitant with the release of the new next generation consoles, the game everyone has been waiting for … Cyberpunk 2077. By the Polish studio responsible for the excellent series of The Witcher game. The least we can say is that the meeting was missed. Technical problems galore, withdrawal of the game from the Sony sales platform, request for reimbursement … In short, Cyberpunk crashed into the wall of reality, despite undeniable qualities. It didn’t take much for us to dive back into Night City, from the origins of the literary movement to the original role-playing game. Connect your implants!
Cyberpunk is not dead… It is the augmented program that is ours for the hour to come. Welcome to The Scientific Method.
We had every reason to impatiently await a frenzied suspicion of Cyberpunk 2077 from Polish studio CD Project Red and for good reason. The studio’s previous games, including the indispensable Witcher 3, were unquestionable successes. Mixture of adventure, role-playing game, action in a rather “adult” universe, one might say.
Unfortunately, for a whole bunch of reasons that we may or may not be able to explain, the wait was largely disappointed, to the point where we could speak of a small industrial disaster: the studio’s stock collapsed on the stock market, the game has been withdrawn from sale on some platforms, and refund procedures have been put in place for disappointed players.
Is Cyberpunk an unsuitable universe? Too dark, too adult, too complex to be understood elsewhere than in literature or in a paper role play?
To talk about it, we are pleased to receive today Jehanne rousseau, founder and director of the Spiders studio, Raphael Lucas, video game journalist and author of “The history of cyberpunk: from literary origins to video game derivatives” at PixNlove and Daniel Tron, professor at the University of Tours, researcher in science-fiction literature and cinema.