Diablo IV’s always-on requirement isn’t as bad as feared VentureBeat The Machine

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文章: Eirik Hyldbakk Furu – Gamereactor.cn

When Blizzard confirmed that Diablo IV would be an always-on game last year, I was far from the only one who had a bad feeling, as many of us had a bad feeling because of power outages, bad suppliers, or certain issues with the game over the years. stuff and lost a lot of progress and/or items. That’s why I had to ask this question when I had the pleasure of speaking with art director and game associate director John Muller and Joseph Pipiola, respectively. Fortunately, Pipiola’s answer is somewhat reassuring:

“There are reconnection limits. I believe they are set to three minutes now, so you can reconnect to a disconnected game in its current form. However, items that are ‘lost’ due to disconnection, if of a certain quality, will Sent to your stash. So let’s say a legendary item drops on the ground, and you get a random disconnect, through no fault of your own, and you can’t reconnect for five or ten minutes. When you reconnect, it’s game over. At that point, surrounding rare or magic items will be lost, but any legendary items will return to your stash. Things of real value don’t disappear forever”.

He also specifies that items you pick up and collect will be saved the moment you pick them up, so things in your inventory are never lost due to connection errors or similar. The same goes for story progression etc.

It’s a little disappointing to hear that the threshold for saving items is legendary, but it’s nice to know we don’t have to worry about that in the upcoming very promising game Losing progress or the best stuff because of small server issues or our own problems.

This article and pictures are authorized by Gamereactor, the original textposted here

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