Dreams, our opinion in a few minutes – Video test

Video test Dreams, our opinion in a few minutes

Dear Jeuvideo.com readers, were you playing? Well create now! 5 years after its announcement, Dreams finally arrives on PlayStation 4 with the ambition to make creating games as simple as it is fun. And who can be better placed than the parent of LittleBigPlanet to make artistic design fun?

With Dreams, Media Molecule offers the ultimate software dedicated to creation in the broad sense. Simply put, it provides the player with a series of tools which, when used properly, allow you to create characters, sculptures, music, levels … in short, everything you need to create real video games. At DualShock or PS Move, the user therefore has the power to shape what they want in order to produce more or less interactive experiences. With Dreams, almost any genre can be created: adventure, racing, puzzle, action, combat … the limits lie in the memory counter, and in the fact that there is not possible to shape titles playing on the Internet, at least for the moment.

Many tutorials are available to help the player better understand the multiple ramifications of the software. But let’s be clear: it takes hours to fully understand how gadgets are used and how logic behaves. If you want to design a game with a minimum of complexity, you are good at spending hours on help forums or on YouTube tutorials. There it is, the whole ambivalence of the Dreams concept: the user is invited to let his imagination sparkle at levels rarely reached while forcing him to adhere to the inextricable mathematical logic of scripting. With time and a lot of motivation, you may be able to turn your dreams into sparkling video games.

So yes, the logic, based on boxes to be connected with cables, risks putting off most of the curious, which is necessarily a shame. In theory, however, everything is quite simple. If I want to create a character performing a roll when I press “round”, for example, I just need to connect the “round” output of the “joystick sensor” box to the “roll” action of the character. This logic obviously becomes more complex as soon as we go deeper into the mechanics that govern virtual universes. Although visual, this scripting system requires a strong personal investment to be assimilated. We especially regret that the software does not allow users to open all the games in the community, which prevents more collaborative learning.

The philosophy of Dreams is “do it yourself”, “do it yourself” in French. Indeed, if you do not find a particular element via the search engine, it is possible to create it on your own, from its modeling to its texture. So we are moving away from the pro-dlc policy of Spark to place true creation at the center of everything. By activating the landmarks and symmetry, we begin to create faces by adding shapes, merging material, and digging surfaces. In the same vein, with the timelines of the various gadgets, we produce animations, special effects and musical atmospheres. Yes, Dreams reaches extraordinary heights for creativity.

Those who do not feel creative at heart can still have fun with community games, or dive into the very good solo adventure imagined by Media Molecule and designed under Dreams. But it would still be a shame to miss the main goal of the game: to create one or more, from A to Z.

Through Carnbee, Journalist jeuxvideo.com

MP

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