Game News Final Fantasy XIV: Naoki Yoshida speaks out on server issues
In recent months, and the successive announcements concerning the content and new features of the Endwalker expansion, Final Fantasy XIV has attracted a lot of new players. A good thing for this excellent MMO, but which is currently causing major server problems.
It has been several days, if not weeks, that many players have struggled to log into Final Fantasy XIV, the fault of the congestion of the servers. The simultaneous connection records are not unrelated to this, but Naoki Yoshida, head of the project, wanted to explain the situation to the public for the sake of transparency. A habit taken from the second release of the title, and which allowed developers to create a relationship of trust with the community. The comments reached us thanks to our colleagues from Gamekult, and are as follows:
The population that can be connected to each server simultaneously is capped. However, as some of you have noticed, this cap is not the same for all servers, and differs somewhat between centers. (…) A correspondence server can only process a certain amount of information, and to guarantee its proper functioning, a capacity limit must be set. This limit determines the overall maximum population of a data center, which is then divided by the number of worlds in the data center to calculate the number of players that can be connected to each world.
If a correspondence server were to be overloaded, this would stop the proper functioning of the Duty Finder and instability when entering the instantiated content, hence the importance of connection limits. (…) The continued optimization of this new equipment has enabled us, as of July 16, to increase the maximum number of simultaneous connections in data centers in North America by 18,000, or approximately 750 per server. World.
In Europe, this increase is well planned, but will be delayed a little longer. At the same time, the producer explained that the disconnection in case of inactivity will be effective from update 5.58, before being reviewed and corrected for Endwalker launch on November 23. Unfortunately, this optimization work is made difficult by the ongoing pandemic. The components required to set up new data centers are hard to get, and the travel restrictions prevent technical teams from traveling. However, Square Enix is always in discussion with suppliers, and a good part of the teams relies on vaccination to return to work in the most efficient way possible.
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Through MalloDelic, Journalist jeuxvideo.com