Good news for all gamblers: video games can improve mental health and increase personal wellbeing. This is the result of a study by Oxford University.
Oxford video games can promote mental health. That goes from a new one Oxford University study emerged. This mainly examined the relationship between objective playtime and a person’s well-being. The connection between behavior and subjective mental health was also observed.
For the study, the researchers used real game times of players for the first time. Previously, they were asked how long they had played according to their own assessment. According to the study, however, this “real” and “felt” playing time is on average two hours apart. The data was generated using the age-neutral games “Plants vs Zombies: Battle for Neighborville” from Electronic Arts and “Animal Crossing: New Horizons” from Nintendo. A total of 3274 players took part in the study.
Time spent in play is a factor in wellbeing
“In fact, gaming can be an activity that has positive effects on people’s mental health – and the regulation of video games could deprive gamers of those benefits,” said Andrew Przybylski, lead author of the study. The researchers listed their main findings in a press release.
The time actually spent playing is a small but significantly positive factor for well-being. In addition, the subjective experience during the game could be more important for well-being than the pure play time. Gamers who really enjoy the game would experience an even more positive well-being.
“The study shows that if you play Animal Crossing for four hours a day, you are a much happier person,” the British newspaper quotes The Guardian Przybylski. However, the study also warns that the results may not apply to all games. Other game genres could have a different impact on wellbeing, it says there.