Post-Trauma & Oblivion: Coping with Hype

Post-Trauma & Oblivion: Coping with Hype

‘Post Trauma’ Horror Game Gets Re-Release After ‘Oblivion Remastered’ Shadow Drop

Originally slated for October 2024, then released on April 22, “Post Trauma” is a tribute to classic PS2-era horror games, featuring tricky puzzles and a fixed camera perspective. However, its launch coincided with the unexpected arrival of “The Elder Scrolls 4: Oblivion Remastered,” leaving “post Trauma” struggling for attention amid the hype for Bethesda’s RPG classic.

taking the situation in stride, Raw Fury announced the re-release with a wink, stating in a post on X (formerly Twitter): “Get ready for June 23 and post trauma: re-release-but don’t worry, we are not pulling it back beforehand, and it is actually the same game,” accompanied by the hashtag #pleaseoshadowdropthistime.

The publisher also shared a humorous video explaining the decision: “Due to unforeseen circumstances, we will publish post trauma in about 8.5 weeks – a completely random number that we simply chose. On this day of the spiritual new publication there will be giveaways, streams and celebrations, so be …of course, as soon as you have played through.”

The announcement was well-received by fans,with some jokingly speculating about other potential surprise releases. “Oh god,so that comes Skyrim-Remaster on June 23?” one commenter wrote. Another added, “Fallout 3 Remastered So appear on June 23 – confirmed. I’m really excited!” Some even jokingly predicted shadow drops for “GTA 6” or “Half-Life 3.”

The Indie Perspective: Raw Fury CEO on Surprise Blockbuster Releases

Jonas Antonsson, founder and CEO of Raw Fury, addressed the challenges of surprise releases in a previous X post, explaining the problem of a “Shadow drop” like “Oblivion Remastered.”

“I (when I was a younger) Loved and I still love it absolutely,and I personally look forward to it that it gets new life and a whole new generation of players is presented,” Antonsson wrote.

He continued, “But from the perspective of Indies and Indie publishers, this is the problem with such massive shadow drops. Everything is buried more or less. We do not have the money or power to throw it, so everything is carefully planned. this also includes the release date, based on other publications, etc.-to maximize the chances of attention.”

“I love the game that was published, but I feel with our team and especially with the developer with whom we have been working for years – who put his heart and soul into his game,” Antonsson concluded.

“post Trauma” wasn’t alone in facing this challenge. Indie developer Sandfall Interactive released its RPG, “Clear Obscure: Expedition 33” just two days later, but the game garnered attention through marketing and strong reviews, reportedly selling 500,000 copies within 24 hours.

Counterargument

While surprise releases can overshadow smaller titles, some argue that they generate excitement and benefit the gaming community as a whole. The logic is that the increased attention to gaming, even if focused on a blockbuster, can lead to increased interest in other games, including indie titles. This “rising tide lifts all boats” mentality suggests that a healthy gaming ecosystem benefits everyone, regardless of release date. However, the experience of “Post Trauma” suggests that the immediate impact on smaller releases caught in the shadow of a major title can be considerably negative, requiring a creative response to regain visibility.

FAQ: “Post Trauma” Re-Release

Q: Why is “Post Trauma” being re-released? A: The initial release coincided with the surprise launch of “The Elder Scrolls 4: Oblivion Remastered,” overshadowing the indie horror game.
Q: When is the new release date for “Post Trauma?” A: June 23.
Q: Is “Post Trauma” the same game as before? A: Yes, according to publisher Raw Fury, “it is indeed actually the same game.”
Q: What kind of game is “Post Trauma?” A: It’s a survival horror game inspired by classic PS2-era titles, featuring tricky puzzles and fixed camera angles.
Q: What did the CEO of Raw Fury say about the situation? A: Jonas Antonsson acknowledged the difficulty for indie developers when surprise blockbuster releases occur, stating that “everything is buried more or less” due to limited marketing resources.


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