At the presentation of the latest annual report, the developers confirmed that they were currently sticking to the release of Cyberpunk 2077 on September 17, 2020 (we reported). In the subsequent conference call with investors via Resetera, further information was given about the status of the role-playing game and the possible effects of the Covid 19 pandemic on the start of sales.
Also in the conference call, CD Projekt management confirmed that the new corona virus would not affect the release in September. Missing voice recordings from voice actors could e.g. be inserted into the game with a day-one patch (on the day of the start of sales) if the virus situation should prevent the speakers from using the recording studios until September. A special marketing scenario for the pandemic has been developed since mid-February. Among other things, worked on a digital strategy to replace the E3-2020 presentation.
Regarding the release of the game in retail stores, CD Projekt hopes that the situation will improve by September. If this is not the case, a (purely) digital publication without a physical box version would be an option. The shift fromThe Last of Us Part 2 on an as yet unknown date does not unsettle developers and they are not worried about the postponement of other games until mid-September.
Cyberpunk 2077 was submitted to most age classification agencies in March – and developers have now received the appropriate classification from the vast majority of players. Nothing stands in the way of a release in the largest markets, it is said. So far, no publicly viewable entry can be found in the USK database.
The developers are satisfied with the development of the current pre-sales figures. No specific numbers were released, but at least it was revealed that the pre-order numbers on consoles were significantly lower than on the PC.
New games and projects such as the Cyberpunk multiplayer mode should only be discussed after the launch of Cyberpunk 2077. The development teams are currently being expanded. In late 2019 and early 2020, for example, the expenses for localization and test runs. Around 600 employees are currently working on the role play. Some members of the multiplayer team also help with the completion of the solo mode. Most CD Projekt Red studios are currently working on the single player part. 130 to 150 people work in the area of quality assurance. Both internal and external testers (via VPN) are used. Compared to The Witcher 3: Wild Hunt, the number of testers has been doubled.
Lots of small things left to finish Cyberpunk 2077 including first party certification, fixing / polishing until September. The game is in a complete form, it’s done. Manufacturing some has been done some is ongoing and hasn’t been affected. 130-150 people in QA# Cyberpunk2077 pic.twitter.com/2f8A5bHHj7
– JackJake (@Jackjakeaa)April 9, 2020
The current status of the game is described as follows: There are still many small things to be done before the sale starts, including fine tuning and polishing, day one patch and first-party certification on consoles. The role-playing game is in a fully playable form and is “ready” in this sense. Manufacturing has been partially completed, but has not yet been affected by the Covid 19 pandemic. The effects of the virus on production are less than originally thought. So far there have been no foreseeable economic damage on the manufacturing / sales side.
Cyberpunk 2077 is also known to be released for the Xbox Series X. All buyers who bought the game on Xbox One will receive a free “Smart Delivery” upgrade to the version / implementation for the Xbox Series X as soon as the development of this update is completed (we reported). “Players should never be forced to buy the same game twice or pay for upgrades. Cyberpunk 2077 owners of Xbox One will receive the Xbox Series X upgrade free of charge when it is available,” said Twitter. No information about a possible upgrade for the PlayStation 5 has been made. But there will be boxed versions for PlayStation 5 and Xbox Series X.
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