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RageCure Games grand champion of the 2021 edition of Catapulte

The RageCure Games studio in Quebec and its game Goons: Legends of the Hockeyverse won the favor of the jury of the 7e edition of Catapult acceleration program. The team therefore won a record prize with a total value of $ 135,000, i.e. the most important honor of the Canadian video game industry. The announcement was made last night during the grand finale hosted by prominent video game enthusiast Denis Talbot and broadcast live on Twitch Radio Talbot.

(Right) Dave Gagné, co-founder of RageCure Games, accompanied by Denis Talbot (left) who hosted the virtual event. Photo: Philippe Béliveau (Fernandez RP)

“I would like to thank the organizers of Catapulte and all the partners who made this program possible, which will undoubtedly mark a turning point in the evolution of RageCure. It is an all the greater honor to have been chosen from among such good candidates, and of course such a renowned panel of judges. The future looks bright for us ?! Exclaimed Dave Gagné, co-founder of RageCure Games, when the grand prize was handed out.

In recent weeks, RageCure Games and the finalist studios Dragon Slumber, of Montreal, and Ryogo Games, of Quebec, were able to present their game project as well as their marketing plan to a jury made up of recognized industry experts. Quebec video game producer, Andrée-Anne Boisvert, producer at Ubisoft Quebec, Thomas Wilson, co-director at Beenox, and Mike Ducarme, brand manager at Berzerk Studio.

“The RageCure Games team knew how to charm us, both by the professionalism of its presentation and by the originality of the concept and the quality of the artistic direction of its title. Looking at how the game has evolved over the past year, we’re confident that Goons: Legends of the Hockeyverse has a great future, just like the studio. Congratulations to the team and to all the finalists! Said Mike Ducarme, Brand Director at Berzerk Studio and President of the Jury.

Indies prices

The independent video game studios in the Quebec City region (INDIES) took advantage of the Catapulte final to award a coup de cœur, a $ 4,000 grant, to the Dragon Slumber studio. The selection was made by Berzerk Studio, Bishop Games, Chainsawesome Games, Fika Productions, Nine Dots Studio, Parable, Polymorph Games and Sabotage Studio. Note that the RageCure Games team won this honor in 2020.

Three-way final

A sign of the exceptional effervescence experienced by the video game sector since the start of the pandemic, the studio Hatchery Games, of Quebec, has been approached by a major game publisher for the possible distribution of the title. Voidling Wranglers and therefore had to leave the Catapult adventure before the end. For its part, the Montreal team of PenPen Studio has chosen to withdraw from this edition of the program to focus 100% on a crucial moment in the development of its title. Hop Hop Delivery.

Remember that Catapulte is imagined by Quebec EPIX, the niche of excellence in techno creativity in video games, animation and immersive experiences, and that it is supported in particular by the government of Quebec and Quebec International, this new edition of Catapulte is powered by first-rate partners, including the City of Quebec.

This 7th edition of Catapulte was the 2nd to take place 100% in virtual mode. The finalists made their presentation to the jury in front of the camera. Photo: Philippe Béliveau (Fernandez RP)


“From one edition to the next of the Catapulte acceleration program, we discover games that today contribute to the notoriety of the Quebec industry, but also entrepreneurs taking part in raising standards, thanks to to the innovation and evolution of increasingly sophisticated graphics and animations. Québec International remains proactive, building on the success of emerging studios in the video game industry and their developers, such as RageCure Games, the organization supports entrepreneurship and wealth creation, two aspects essential to the growth of the Quebec economy. “
– Carl Viel, President and CEO of Québec International.

“? Catapult hits the nail on the head again!” I was overwhelmed by the quality of the finalists’ projects. I congratulate them for the exceptional rigor, creativity and professionalism they have all shown. Quebec can count itself lucky to have such high caliber talent in its ranks. This shows once again that there is a je ne sais quoi, a unique techno-creative ecosystem. The Ubisoft Quebec team is eager to begin its support mandate with the RageCure Games team, both through mentoring and through the use of our user experience laboratory. Thanks again to the organizers of Catapulte for this great event. “
– Nathalie Bouchard, General Manager of Ubisoft Quebec.

“I would like to congratulate RageCure Games and all the finalists for their journey within the Catapult acceleration program, an approach they approached with openness and seriousness. The results speak for themselves. The Caisse Desjardins de Québec is proud to be associated with this seventh success in as many years for Catapulte and its organizers, who once again demonstrate all the effervescence that characterizes Québec’s innovation and creativity sector. “
– Patrick Gagnon, president of the Caisse Desjardins de Québec.

About Catapulte

Created in 2014 by the Quebec EPIX niche of excellence, a large group of companies and techno-creative players in video games, animation and immersive experiences in the Quebec region, and by Quebec International, in partnership with Caisse Desjardins from Quebec, CATAPULTE is a unique acceleration program aimed at supporting independent Quebec studios in their conquest of global markets.

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