The company allegedly feared that sales of projects like Tomb Raider, Deus Ex, Avengers and “Guardians of the Galaxy” interfere with the sales of the firm’s other games – and the transfer of the studios supposedly helped improve capital efficiency.
In addition, the release window and the genres of individual games do not overlap with each other, especially when compared with Final Fantasy and Dragon Quest. Analysts suggest that Square Enix’s real desire was to try to interest someone like Sony in the takeover, which is easier to do without these studios that do not fit into the “world picture” of the company.
It is possible that the large expenses that the production of those very games with low sales required were originally implied, but this issue was not explained in detail.
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