In a 1989 interview, the creators admit that they were unable to finish the game during development.
Dragon Quest It is a practically mandatory franchise for everything RPG lover. Something that has led the most staunch to the saga to finish their deliveries more than once, which is far from a strange phenomenon that happened. during the development from Dragon Quest 2: The authors were so busy polishing the game that they didn’t have a free time to have a good time.
Not a single person on the development team had completed the gameKoichi NakamuraA confession that was made there by 1989, after the official launch of the game in NES, in an interview with Yuji Horii and Koichi Nakamura, creative designers of Dragon Quest 2. As the user recalls Austin King, it turns out that the developers of the title were surprised the last day of development: “The day the final version was ready to go into production, I was shocked to learn that not a single person on the development team had completed the game. I was horrified!”
Of course, and taking into account the opinions of the time, this anecdote explains some of the negative points of Dragon Quest 2. Something that the same creative designers related during the aforementioned interview, since, in this sense, the game had some parts in which “the content was a little scarce“, something that stands out even more after the player gets the boat to travel.
Therefore, it is clear that the development of Dragon Quest 2 generated so much work for the developers that they unconsciously focused all their effort on the technical part of the game, which has left us a funny anecdote to remember. Luckily, the creators of the franchise have ended up giving the deserved importance to the fact of playing their own game, which has given us not only the relaunch of the first Dragon Quests on modern consoles, but also followed by deliveries that, with a last Dragon Quest XI, have conquered the hearts of RPG fans.
More about: Dragon Quest 2 and Development.