The initial plan for the GTA series was a game where dinosaurs destroy cities.


▲ GTA Episode 1 cover (photo source: Rockstar Games official website)

Rockstar Games’ flagship GTA is one of the most successful series in the gaming industry. However, the beginning of the GTA series was not smooth, and the story that the initial plan was a tech demo in which dinosaurs destroyed the city was released and became a hot topic.

Colin Macdonald, producer of GTA 2, which was released in 1999 and who joined the development team during the production of the first title in the series, gave an interview to the British BBC to celebrate the 25th anniversary of the series, revealing the early development process for the first title in the GTA series. He joined DMA Design, the predecessor of Rockstar North, near completion of the first game.

According to interviews, the beginning of GTA was a tech experiment devised by Mike Dailly, the first title programmer. At that time, Daley came up with a way to give a sense of perspective by looking down at the building in 3D. Regarding this, after the interview was published on the 29th (UK local standard), Daily explained through his Twitter that the initial C code framework was based on a dinosaur game, so it was called a dinosaur (dinosaur).

The early version of GTA based on this technology was a game in which dinosaurs roamed around and destroyed buildings in a 3D city. Afterwards, we added a moving car to add life to the city, and the idea came out that it would be more fun to control a car than a dinosaur. That’s how the dinosaur game became a car driving game called ‘Race ‘n’ Chase’, and in the process, another plan came out that it would be more fun if the gamer got out of the car and got into another car. The core gameplay has been established.

However, the game itself was significantly different from the initial plan, and development faced difficulties. The whole process was completely different from the beginning, and there were many bugs and frequent crashes. In the process, the production team found a way to implement it, iterated it, and presented a new direction for the game. Through polishing (the process of polishing the game before release), skid marks, shadows, sound effects, and radio broadcasts were added to bring the city to life.

The first GTA work was released on November 28, 1997 after 3 years and 6 months of development at the end of twists and turns. It did not receive positive reviews internally, but contrary to concerns, the game became a box office hit. According to investor presentation data released by Rockstar Games parent company Take-Two in November of this year, cumulative sales of the GTA series were 385 million copies and GTA 5 170 million copies. Considering that the Call of Duty series has sold 425 million copies and the FIFA series has sold 325 million copies, it has become an undeniable world-class game series.

Rockstar Games is currently working on the latest installment in the GTA series. In September, a major incident occurred in which 90 gameplay videos of the next GTA game were leaked in advance, and Rockstar Games explained that the leak would not affect development and release.

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