Posted on Jan. 15, 2020, 5:59 p.m.
A little over a year after the launch of its online store of downloadable video games for computers, the company Epic Games has made an initial assessment. Since its creation, its dematerialized store has generated $ 680 million in revenue.
The majority of this turnover (429 million) is the work of Epic Games games, including its successful title Fortnite which acts as a gondola head to attract players to the platform. The rest (251 million) comes from sales of video games from third-party publishers.
” We are ahead of our initial expectations “Assured Steve Allison, manager of the Epic Games Store, after the specialized site
What is still far from the sector leader, Steam (which does not publish its financial accounts) whose revenues from online sales of computer games were estimated at more than $ 4 billion over the whole of 2017 .
Almost a year ago, the Epic Games Store had
landed with a crash
in this segment of the video game market. To make room for it, the group had proposed an attractive “deal” to publishers: take only 12% of the income generated by their titles, via its online store, when the market standard stood at 30% since years.
For also very high guaranteed minimums, the Epic Games Store has managed to obtain (temporary) exclusives on popular franchises like the last game of Tom Clancy’s license from French Ubisoft.
What made Steam react. Just before the launch of the store of the creator of Fortnite, the group had thus proposed a better distribution of income to the publishers of the most popular games.
Fortnite claims 108 million players
Currently, the Epic Games Store claims 108 million players, that is to say people who have created an account to download for free or buy at least one of the games in the store.
For comparison, Steam is estimated to have more than 1 billion player accounts, including 90 million active users every month. For the moment, there does not seem to be any danger in the abode for Steam. But the threat Epic Games Store became more specific in 2019.