2023-08-07 14:35:26
Not much has been known about Project Iron since it was announced in late 2021. The game was developed as a collaboration between studio MercurySteam (Castlevania: Lords of Shadow, Metroid Dread) and publisher 505 Games/Digital Bros., so we had to ask the former CEO at Gamelab 2023, who just so happens to be Gaming director. “Project Iron is the code name for the project I’m directing”, Enric Álvarez confirms to Gameactor in the interview below. “Yes, it’s in production”. “Well, first off, let me say it’s been an incredible development for us in Spacelords, and it’s an incredible game,” when asked about the lessons learned from the previous project and the transition from science fiction to dark fantasy, he added. “It wasn’t very successful, but it was all our fault because we made it … we made every possible mistake, except for one. We made a great game. Now, we learned from that project All the lessons you learn, of course, you apply them both consciously and unconsciously. Project Iron runs on the Mercury engine, “surprise” “For example, the game we’re working on right now is a single player game”, Alvarez Recalls Project Iron, “It was in our nature. We tried a multiplayer adventure with Space Lords. Again, we made a good game, but making a good, successful game today is about more than making a good game. You need a lot of other skills, a lot of people of different abilities, and we probably underestimate that. So I promise this won’t happen again. We learned our lesson, and now we’re working on Project Iron with the 505. We reserved the IP so it stays with us. I think we will surprise you with this game. “Oh, you bet. Yeah, I mean, you’d be surprised”, the CEO then replied when asked about the major gameplay and narrative innovations that MercurySteam fans have become accustomed to. “I think it’s going to please people, it’s going to surprise people, it’s going to shock people. Of course, it’s going to be a full-fledged MercurySteam game, so it’s going to have strong graphics, strong storytelling, strong action, And much more that I can’t reveal right now. “We’ve always used our own technology,” he finally affirmed instead of using Unreal Engine. “We can afford this luxury, since the first From day one, we will be able to do this. And the Mercury engine still exists in full form. I mean, it’s a brilliant piece of technology. The best thing is, it’s our property, and then we develop what we need, like a tailored suit”. Project Iron’s official name and release window are still TBD, so don’t expect until 2024-2025 at the earliest .Screenshot from Castlevania: Lords of Shadow 2.
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Unveiling Project Iron: A New Dark Fantasy Game by MercurySteam and 505 Games
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