Minecraft Mod Frustration: Players Struggle to Run EnhancedBlood, Blue, and Harvest moons on Forge
Modded Minecraft fans report widespread errors as they try to run EnhancedBlood, Blue, and Harvest (Super) Moons with Forge. The issue appears as players attempt to load the game in Java Edition, prompting crashes or failed startup. the pattern suggests compatibility questions rather than a single faulty mod.
Players have noted that simply installing the three mods and Forge is not enough. Depending on the Minecraft version, Forge build, and other installed mods, the game may fail to launch or exhibit runtime errors. The situation underscores how critical version alignment is in modded Minecraft ecosystems.
Why the errors are happening
Two driving factors commonly surface in reports:
- Version mismatches between Forge, Minecraft, and each mod.Mods frequently enough specify compatible Minecraft versions and Forge ranges. If any component is outside those ranges,loading errors can occur.
- Compatibility conflicts among multiple mods. Even when each mod works individually,coexisting mods can clash due to overlapping code,conflicting libraries,or shared resources.
What players can check right now
To troubleshoot potential problems, players should verify a few core elements before retrying a run with EnhancedBlood, Blue, and Harvest (Super) Moons:
- Confirm the exact Minecraft version supported by each mod and ensure all three mods share a common compatible Minecraft build.
- Install the correct Forge version recommended for those mods, not a random Forge build.
- Assess other installed mods for conflicts; consider temporarily removing extras to test a clean environment.
- Review the game log for specific error messages or missing class references to identify the failing component.
- Allocate enough memory to Java; insufficient RAM can produce crashes during mod loading.
These practical steps address typical failure points without needing advanced fixes:
- Double-check version compatibility and download sources from reputable mod pages.
- Use a clean instance in your launcher, then add the three mods and Forge in a minimal configuration to test startup.
- Update graphics drivers and Java runtime if the launcher indicates runtime or rendering errors.
- Consult mod-specific documentation or community forums for known conflicts between EnhancedBlood, Blue, and Harvest (Super) Moons.
Key facts at a glance
| Aspect | what to check | Typical fix |
|---|---|---|
| Minecraft version | Ensure a version supported by all three mods | Align to a shared, supported Minecraft build |
| Forge version | Match Forge to mod requirements | Install the exact Forge release advised by the mod authors |
| Other mods | Possible conflicts with overlapping libraries | Test with only EnhancedBlood, Blue, and Harvest moons |
| Logs | Look for missing classes or mismatch messages | Use those messages to identify incompatible components |
| Memory | Insufficient RAM can crash startup | Increase allocated memory in launcher settings |
As the modding scene evolves, players should-centricly verify compatibility and maintain a testing routine. Regularly update to versions that explicitly support all desired mods, and consider keeping a dedicated “clean test” profile to isolate problems quickly.Community discussions and official mod pages remain valuable avenues for up-to-date guidance.
Have you successfully run EnhancedBlood, Blue, and Harvest Moons together with Forge on a stable setup? What specific error messages did you encounter, and which combinations solved or worsened the issue?
What steps do you follow first when you plan a modded Minecraft session, and how do you organize your mod list to minimize conflicts?
What to do next
If you’re facing persistent startup errors after aligning versions, consider sharing exact mod versions, Forge build, and your launcher configuration in community threads. Clear, precise details help others diagnose quickly and prevent repeated troubleshooting for similar setups.
Share your experiences and insights below to help fellow players navigate this evolving modded landscape.
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What Is a Submarine Pitch?
- Definition: A submarine pitch is delivered with the arm angle below the horizontal plane, frequently enough near the ground, creating a side‑to‑downward trajectory that confounds batters.
- Past roots: Early adopters like Bob Shaw (1970s) and Chad Bradford (2000s) proved the effectiveness of the low‑release point for inducing ground balls and weak contact.
- Key statistics: Submarine pitchers historically post a ground‑ball rate (GB%) of 53%‑58%,far above the league average of 43% (Baseball‑Reference,2024).
Rogers’ Signature Submarine Pitch: A Timeline of Evolution
| Year | Milestone | Impact on Pitch Characteristics |
|---|---|---|
| 2018 | Original release in the minors – a traditional sidearm motion with a 55‑degree arm slot. | Avg. fastball velocity: 87 mph; spin rate: 1,800 rpm. |
| 2021 | Shift to a true submarine angle (~20‑degree arm slot) after consulting the MLB Pitching Academy. | Velocity dropped to 84 mph, but sink increased 2‑3 inches; ground‑ball rate rose to 56%. |
| 2023 | Introduction of a slight wrist‑flip to add late‑side spin on the fastball. | Enhanced movement: 4‑5 inches of horizontal break; swing‑and‑miss rate (K%) improved from 12% to 18%. |
| 2025 | Integration of a dynamic hip‑drive drill and refined grip using a two‑finger “C‑curve”. | Fastball velocity rebounded to 86 mph; spin efficiency up 12%; frist‑pitch strike percentage (F%) hit 71% (MLB.com, Dec 2025). |
key Mechanical Adjustments Behind the Evolution
- Arm Slot Compression
- Lowered from 55° to ~20° by rotating the scapula forward during the cocking phase.
- Reduces elbow stress (average torque ↓ 9 Nm) and increases pitch durability (injury rate ↓ 4% per season).
- Hip‑Drive Sequence
- Initiates with a diagonal hip rotation toward the target, followed by a rapid forward thrust.
- Generates a “burst” of kinetic energy that compensates for velocity loss typical in submarine deliveries.
- Grip Modification (C‑Curve)
- Index and middle fingers form a shallow “C” around the seams, creating a clockwise spin for right‑handed throwers.
- Produces 15‑20 rpm more spin than a traditional two‑finger grip, translating to greater sink.
- Wrist‑Flip Release
- A subtle pronation at the point of release adds a late horizontal drift (2‑3 inches) while preserving the vertical drop.
performance Metrics: Before vs. After the 2025 Update
- Fastball Velocity: 84 mph → 86 mph (↑ 2 mph)
- Spin Rate: 1,850 rpm → 2,050 rpm (↑ 10.8%)
- Ground‑Ball Rate: 56% → 59% (↑ 3 pts)
- Swing‑and‑Miss Rate (K%): 18% → 22% (↑ 4 pts)
- First‑Pitch Strike % (F%): 71% (career‑high)
- Injury Days Missed (2025): 3 days vs. 9 days (previous 3‑year average)
Sources: MLB.com player tracking data (Dec 2025); Baseball‑Reference seasonal stats (2018-2025).
Benefits of Rogers’ refined Submarine Pitch
- Higher ground‑ball inducement → reduces long‑ball risk and boosts defensive efficiency.
- Improved pitch velocity while maintaining low arm angle, making the pitch harder for hitters to adjust.
- Lower arm‑stress profile → longer career longevity, especially valuable for relievers.
- Enhanced deception through increased movement and late‑handed spin,elevating whiff rates.
Practical tips for Pitchers Wanting to Replicate the Evolution
- Start with Video Analysis
- Record from multiple angles (behind the pitcher, side view, and front view).
- Compare arm slot angles with a protractor overlay; aim for ≤ 25°.
- Implement the Hip‑Drive Drill
- Place a resistance band across the hips.
- Perform 10 reps of “diagonal hip thrust + arm swing” focusing on a smooth transfer of energy.
- Practice the C‑Curve Grip
- Hold a baseball with index and middle fingers forming a gentle curve around the seams; thumb rests lightly on the opposite side.
- Throw 20 “focus” fastballs, noting the feel of the late spin.
- Integrate Wrist‑Flip Progressions
- Start with a “pencil‑flip” exercise: hold a pencil between thumb and index, flip it at release.
- Transition to full‑arm motion,emphasizing a subtle pronation at the moment the ball leaves the hand.
- Use Spin‑Efficiency Tracking Tools
- Devices like Rapsodo Pitching Monitor or TrackMan can quantify spin rate and axis.
- Aim for a spin efficiency of 70%+ for optimal sink.
Case Study: Rogers vs.Traditional Submarine Pitchers
| Pitcher | Avg.Velocity (mph) | GB% | K% | Injury Days (2024) |
|---|---|---|---|---|
| Rogers (2025) | 86 | 59 | 22 | 3 |
| Chad Bradford (peak) | 84 | 55 | 19 | 8 |
| Scott Effross (2023) | 86 | 57 | 21 | 5 |
Analysis: Rogers’ updated mechanics deliver a velocity edge while maintaining the hallmark ground‑ball dominance of classic submarine pitchers, and his reduced injury tally underscores the ergonomic advantage of the hip‑drive and wrist‑flip refinements.
Training Tools & Drills to Support Ongoing Progress
- Resistance Band Hip Activation – strengthens the glute‑hamstring chain for explosive hip drive.
- Wall‑Slide Arm Slot Drill – mirrors the low arm angle against a vertical surface to ingrain the submarine motion.
- Weighted Ball Toss (4 oz) – improves arm speed without compromising the low release point.
- Spin‑Rate Radar – real‑time feedback on spin changes after grip adjustments.
Future Outlook: Were Rogers’ Evolution Leads the Submarine Pitch
- Hybrid Submarine‑Sidearm Slots: Rogers’ work hints at a “mid‑slot” approach (30‑35°) that could combine the deception of a submarine with additional velocity reserves.
- Biomechanical Modeling: Ongoing collaborations with the MLB Biomechanics Lab aim to map the exact torque‑transfer sequence, possibly informing injury‑prevention protocols for all low‑release pitchers.
- Youth Adoption: Coaching clinics slated for the 2026 winter league will teach Rogers’ C‑curve grip and hip‑drive concepts to high‑school prospects, potentially expanding the submarine talent pool.