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Dragon’s Dogma 2: Author Reveals Mixed Reactions and Clarifies Its Intended Audience

by Sophie Lin - Technology Editor



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Dragon’s Dogma 2 Director Foresees Divisive Reception, Draws Parallel to Nintendo

Tokyo, Japan – Former Capcom Lead Designer Hideaki Itsuno has recently spoken about the varied reactions to
Dragon’s Dogma 2,
stating he anticipated the game would not achieve universal appeal,likening its approach to that of Nintendo
titles. Itsuno, who recently transitioned from Capcom to Lightspeed Studios, a team backed by Tencent,
characterized the game as intentionally crafted for a specific audience.

A Game Designed For Specific Players

Itsuno revealed he deliberately envisioned Dragon’s Dogma 2 as a niche
experience,as opposed to striving for the broad,mainstream success typical of manny blockbuster games.
He suggested that such a targeted design inevitably leads to a polarized response from players.

Hideaki itsuno
Hideaki itsuno, former Capcom lead Designer

“I created a game that should not be like a Nintendo title that must be appreciated by everyone,” Itsuno explained.
“But is designed for a certain type of audience, so it is normal that someone has not liked, perhaps outside that
target.”

Despite receiving largely positive feedback from critics, Dragon’s dogma 2
has sparked considerable debate among users, with some finding its demanding gameplay and unconventional design
elements frustrating.

Itsuno’s Departure and future Projects

Itsuno’s comments come after his departure from Capcom, a move he described as a necessity to pursue new creative
challenges. He is currently leading a team at Lightspeed Studios working on an unannounced triple-A action game.

The Director also expressed pride in the positive reception from players who did connect with the game, acknowledging
their appreciation for the intricate details and dedicated craftsmanship. He underscored that a passionate fanbase
is a valuable outcome, nonetheless of universal acclaim.

Key Figure Current Role Previous role Game Discussed
Hideaki Itsuno Head of Lightspeed japan Studio director at Capcom Dragon’s Dogma 2

Did You Know? Nintendo consistently prioritizes accessibility and broad appeal in its game design, aiming for
experiences that can be enjoyed by players of all ages and skill levels.

Pro Tip: Understanding a game’s intended audience can greatly influence your expectations and enjoyment.Research a game’s design philosophy before purchasing to ensure it aligns with your preferences.

what aspects of game design do you find most crucial for a satisfying experience? do you prefer games with broad
appeal or those tailored to specific audiences?

The Changing Landscape of AAA game Development

The conversation surrounding Dragon’s Dogma 2 highlights a growing trend in
the AAA gaming industry: a willingness to embrace niche design choices and prioritize artistic vision over
mass-market appeal. This shift is partially driven by the increasing success of indie games that cater to
specific tastes, and the recognition that a dedicated fanbase can be just as valuable as widespread popularity.

In 2024, the AAA game market reached $85.3 billion, a 19.7% increase year-over-year (Source: Newzoo). Though, the
cost of AAA game development continues to rise, making calculated risks and targeted design strategies more
crucial than ever.

Frequently Asked Questions About Dragon’s Dogma 2

  • what is Dragon’s Dogma 2 known for?

    Dragon’s Dogma 2 is praised for its dynamic combat,
    player freedom, and unique Pawn system.

  • Why did Hideaki Itsuno leave Capcom?

    Itsuno left Capcom to pursue new creative endeavors and lead Lightspeed Japan Studio.

  • Is Dragon’s Dogma 2 a difficult game?

    Yes, Dragon’s Dogma 2 is known for its challenging combat and
    demanding gameplay.

  • What did Itsuno mean by comparing the game to a Nintendo title?

    He meant that Dragon’s Dogma 2 was not designed to appeal to
    everyone, unlike many Nintendo games that strive for broad accessibility.

  • What is Lightspeed Studios?

    Lightspeed Studios is a game development studio backed by Tencent, where Hideaki Itsuno now works.

Share your thoughts on Dragon’s Dogma 2 and Itsuno’s comments below!
What kind of games do you prefer – those designed for everyone, or those with a specific focus?

What specific characteristics define the core intended audience for *Dragon’s Dogma 2*, according to Itsuno-san?

Dragon’s Dogma 2: Author Reveals Mixed Reactions and Clarifies Its Intended Audience

Understanding the Initial Response to Dragon’s Dogma 2

The launch of Dragon’s Dogma 2 in March 2024 was met with a fascinating, and at times, polarized response. While critically acclaimed for its innovative Pawn system, expansive open world, and challenging combat, the game also faced criticism regarding performance issues and, surprisingly, its difficulty curve. Director Hideaki Itsuno recently addressed these mixed reactions in a series of interviews, shedding light on the growth beliefs and clarifying the game’s intended audience.This article dives deep into those revelations, exploring the core design choices and what Capcom hoped to achieve with this highly anticipated sequel.

Itsuno’s Response to Criticism: A Focus on Core Pillars

Itsuno-san directly responded to concerns about the game’s performance, acknowledging the technical hurdles faced during development.He emphasized that optimizing a game of Dragon’s dogma 2‘s scale – boasting a seamless open world and complex AI – was a significant undertaking. Capcom has as released several patches aimed at improving stability and framerates across all platforms (PC, PlayStation 5, and Xbox Series X/S).

However, the more nuanced discussion revolved around player feedback regarding difficulty and the game’s overall design. itsuno-san explained that Dragon’s Dogma 2 wasn’t designed to be universally accessible. Instead, it was intentionally crafted for players who enjoy a challenging, strategic RPG experience.

The Intended Audience: Hardcore RPG Enthusiasts

The core revelation is that Dragon’s Dogma 2 is squarely aimed at a specific demographic: seasoned RPG players who appreciate depth, complexity, and a significant level of challenge. This isn’t a game designed to hold your hand.

Here’s a breakdown of the key characteristics of the intended audience, as outlined by Itsuno-san:

Experience with Action RPGs: Familiarity with titles like Dark Souls, Elden Ring, Monster Hunter, and the original Dragon’s Dogma is highly beneficial.

Strategic Combat Preference: Players who enjoy analyzing enemy weaknesses, utilizing different vocations (classes), and mastering complex combat systems will find the most enjoyment.

Exploration and Discovery: The game rewards thorough exploration and experimentation.Players who are willing to venture off the beaten path and uncover hidden secrets will be richly rewarded.

Pawn System Utilization: The unique Pawn system – allowing players to recruit and customize AI companions – is central to the Dragon’s Dogma 2 experience.Players who embrace this system will have a significant advantage.

Acceptance of Difficulty: The game is deliberately challenging. Expect to die frequently, learn from your mistakes, and adapt your strategies.

Design Choices Reflecting the Target Audience

Several design choices directly reflect Capcom’s focus on this hardcore RPG audience:

Limited fast Travel: Fast travel is restricted, encouraging players to traverse the world on foot or by utilizing mounts, fostering a greater sense of immersion and discovery.

Complex Vocation System: The vocation system offers a vast array of customization options, allowing players to create highly specialized characters. Mastering these vocations requires significant time and effort.

Dynamic Enemy AI: Enemies exhibit intelligent behavior, adapting to the player’s tactics and posing a constant threat.

Emphasis on Planning: Success in Dragon’s Dogma 2 hinges on careful preparation, including crafting, upgrading equipment, and understanding enemy weaknesses.

World Tendencies & Dynamic Events: The world reacts to player actions, creating a dynamic and unpredictable experience. This includes the “World Tendencies” system, influencing events and encounters.

The Impact of the Pawn System on Difficulty and Accessibility

The Pawn system is arguably the most innovative aspect of Dragon’s Dogma 2. Though, its complexity can also be a barrier to entry for new players. Itsuno-san explained that the Pawn system was designed to provide a strategic advantage, but also to encourage players to experiment and learn.

Pawn Customization: Players can customize their Pawns’ vocations, skills, and equipment, creating companions tailored to their playstyle.

Online Integration: Pawns can be shared online, allowing players to recruit companions created by others, adding a social element to the game.

Learning from Pawns: Observing Pawns’ behavior can provide valuable insights into combat strategies and enemy weaknesses.

Addressing Performance Concerns: Ongoing Optimization

While the core design philosophy remains unchanged, Capcom is actively addressing the performance issues that plagued the game at launch.Regular patches have been released, focusing on:

Framerate Stabilization: Improving framerates across all platforms.

Bug Fixes: Addressing various bugs and glitches.

Optimization of Open World Streaming: Reducing stuttering and improving loading times.

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