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Electronic Arts will be bought for $ 55 billion by a Saudi investment fund and Donald Trump son -in -law

by James Carter Senior News Editor

EA Sold to Saudi-Led Consortium in $55 Billion Deal – A Seismic Shift in Gaming

Cologne, Germany & New York – September 29, 2024 – In a move that’s sending shockwaves through the video game industry, Electronic Arts (EA), the powerhouse behind franchises like EA Sports FC, The Sims, and Battlefield, is being acquired for a staggering $55 billion (approximately €46.9 billion) by a consortium led by the Public Investment Fund of Saudi Arabia. This deal, announced today, represents the largest leveraged buyout in history and signals a dramatic reshaping of the gaming landscape. This is a breaking news story, and we’re bringing you the latest updates as they unfold. For those following Google News, this is a development you won’t want to miss.

Players test “EA Sports FC 25” at Gamescom in Cologne, Germany, just weeks before the acquisition announcement. (Ina Fassbender/AFP)

The Deal: A Deep Dive into the Buyers

The acquiring entity isn’t just Saudi Arabia’s Public Investment Fund (PIF). It also includes the investment giants Silver Lake and Affinity Partners. The PIF, already making significant inroads into the gaming world through its Savvy Games Group, holds the most substantial stake. Savvy has previously invested in Nintendo, Capcom, and Kiss, and notably acquired Niantic (creator of Pokémon Go) and Scopely (Monopoly Go!). Silver Lake, known for its tech investments – including Skype and Dell – brings financial muscle and experience. Perhaps the most surprising name is Affinity Partners, led by Jared Kushner, son-in-law of former U.S. President Donald Trump.

Saudi Arabia’s Growing Gaming Empire

This acquisition isn’t an isolated incident. Saudi Arabia is aggressively positioning itself as a global leader in esports and gaming. The country now hosts the Esports World Cup and is slated to host the first Esports Olympic Games in Riyadh in 2027, a mandate awarded by the International Olympic Committee (IOC). The purchase of EA, with its portfolio of hugely popular sports simulations – EA Sports FC (football), Madden NFL (American football), F1, WRC, PGA Tour, and NHL – perfectly aligns with the Crown Prince Mohammed bin Salman’s vision for the nation’s entertainment sector. This isn’t just about profits; it’s about influence.

Consolidation Continues: Following Microsoft and Take-Two

EA’s sale continues a trend of massive consolidation within the gaming industry. In 2023, Microsoft completed its $69 billion acquisition of Activision Blizzard, EA’s biggest rival. Prior to that, Take-Two Interactive acquired Zynga for $12.7 billion in 2022. These mega-deals are reshaping the competitive landscape, raising questions about innovation and consumer choice. The sheer scale of these transactions highlights the immense value placed on intellectual property and market share in the digital entertainment world.

Challenges Ahead: Sluggish Growth and Industry Layoffs

However, this acquisition occurs at a complex time for the gaming industry. The pandemic-fueled boom has subsided, leading to slower growth, reduced investment, and widespread layoffs. EA itself has felt the pinch, reducing its workforce by 5% in 2024, leaving it with 14,500 employees. Its Bioware studio, famed for role-playing games like Dragon Age, recently experienced departures of veteran team members following the disappointing launch of Dragon Age: The Veilguard. EA’s annual revenues have remained relatively flat for the past three years, hovering between $7.4 and $7.6 billion.

A Legacy of Innovation: From Madden to The Sims

Founded in 1982 by Apple alumnus William “Trip” Hawkins, EA revolutionized the gaming industry. The company’s early success with Madden NFL in 1988 laid the foundation for its dominance in sports simulations. This was followed by hits like NHL (1991) and FIFA (1993, now EA Sports FC). Beyond sports, EA’s The Sims (2000), a groundbreaking life simulation game, became a cultural phenomenon. More recently, titles like Battlefield, Need for Speed, and Apex Legends have continued to attract millions of players. Despite some dormant franchises like Mass Effect and Command & Conquer, EA’s catalog remains incredibly valuable.

The acquisition is expected to be finalized in the first quarter of the fiscal year 2027, pending regulatory approvals and shareholder consent. This is a developing story, and Archyde.com will continue to provide updates as they become available. Stay tuned for in-depth analysis and expert commentary on the future of Electronic Arts and the gaming industry as a whole. For more on the latest in tech, gaming, and digital culture, explore the rest of Archyde.com.

The Sims 2 Game Guide Cover

A nostalgic look back at one of EA’s most iconic franchises, The Sims. (Paul at the beginning / AP)

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