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Embracing DirectX 12-Less Gaming: Innovation at Xbox and Microsoft

by Omar El Sayed - World Editor


Microsoft Introduces Advanced Shader Delivery to Enhance Windows Gaming Performance

Redmond, Washington – Microsoft is poised to tackle a longstanding issue plaguing PC gaming experiences: shader compilation. The company is implementing Advanced shader Delivery for DirectX 12 games on Windows, aiming to smooth out gameplay and drastically reduce loading times.

The Shader Compilation problem

For many Players, Vulkan and DirectX 12 games frequently enough encounter performance hitches stemming from shader compilation.This process, where the game’s graphics code is optimized for a specific Graphics Processing Unit (GPU), can either occur during initial launch, resulting in lengthy loading screens, or run dynamically during gameplay, causing noticeable stutters and interruptions.

Inspired by Steam Deck’s Approach

Microsoft’s initiative draws inspiration from Valve’s triumphant strategy wiht the Steam Deck. The Steam Deck pre-compiles shaders and downloads them for users, circumventing the need for on-the-fly compilation. valve’s uniform hardware configuration across steam Decks simplified this process.Microsoft seeks to replicate this seamless experience for windows users.

Advanced Shader Delivery: How it effectively works

Microsoft has developed tools to pre-compile shaders tailored to specific GPUs and distribute them through the Xbox request. The initial rollout supports the Rog Ally and Rog Ally X handheld gaming devices.This approach means Players experience fewer stutters and faster loading times, as the demanding shader compilation process is handled beforehand.

The upcoming game,Avowed, is among the first to be used as a test case for this new technology.

Expanding Access with the Agilitysdk

In September, Microsoft will release the Agilitysdk, a Software Development Kit designed to empower game developers, platform holders such as Steam and Epic Games Store, and GPU manufacturers to implement similar pre-compilation and delivery systems. This will facilitate broader adoption of the technology and extend its benefits to a wider range of games and hardware configurations.

Feature Conventional Shader Compilation (Without ASD) Advanced Shader Delivery (ASD)
Compilation Timing During game launch or runtime Pre-compiled and delivered
Performance Impact stuttering, long loading times Smoother gameplay, faster loading
Resource Usage High GPU load during compilation Reduced GPU load

did You Know? Shader compilation can, in some instances, consume up to 20% of a game’s total processing power.

Pro Tip Keeping your graphics drivers updated is crucial for optimal shader compilation and overall gaming performance, even with Advanced Shader Delivery.

The Future of PC Gaming Performance

The introduction of Advanced shader Delivery marks a notable step toward optimizing the PC gaming experience. By addressing the bottleneck of shader compilation, Microsoft aims to provide more consistent and fluid gameplay for Players, mirroring the convenience found on consoles like the Steam Deck. As the technology matures and becomes more widely adopted, it has the potential to define a new standard for PC game optimization.

Industry analysts predict that similar pre-compilation technologies will become increasingly prevalent in the coming years, driven by demands for higher visual fidelity and smoother frame rates.This could lead to a new wave of innovation in game development and hardware design.

Frequently Asked Questions about Advanced Shader Delivery

  • What is Advanced Shader Delivery? it’s a technology from Microsoft that pre-compiles shaders for games, reducing stuttering and loading times.
  • How does shader compilation impact gaming? Shader compilation can cause noticeable slowdowns and stutters during gameplay if done on-the-fly.
  • Which GPUs are initially supported? The rog Ally and Rog Ally X GPUs are the first to be compatible with Advanced Shader Delivery.
  • What is the Agilitysdk? It’s a Software Development Kit that will allow other developers and platforms to implement similar shader delivery systems.
  • Will Advanced Shader Delivery improve older games? The technology is intended for DirectX 12 games, so it will primarily benefit newer titles.
  • Is Advanced Shader Delivery available now? Limited rollout is underway, with broader access tied to the September release of the Agilitysdk.

What are your thoughts on Microsoft’s new approach to shader delivery? Do you think this will significantly improve your gaming experience? Share your viewpoints in the comments below!

What are the key benefits of Xbox’s approach to enhancing older games without requiring DX12 updates?

Embracing DirectX 12-Less Gaming: Innovation at xbox and Microsoft

The Shift in Strategy: Why Less is More

For years, DirectX 12 (DX12) was positioned as the future of gaming graphics on PC and Xbox. Microsoft heavily invested in its development,touting its low-level access and potential for performance gains. However, a fascinating trend has emerged: a growing number of Xbox and PC games are not fully utilizing DX12, and Microsoft appears to be actively supporting this approach.This isn’t a step backward; it’s a strategic pivot driven by developer needs, broader platform compatibility, and a focus on maximizing player experience. Understanding this shift requires looking at the complexities of game development and the evolving landscape of graphics APIs.

Understanding the DirectX Ecosystem: DX11, DX12, and beyond

Before diving into the “less is more” philosophy, let’s quickly recap the DirectX family.

DirectX 11 (DX11): The established standard for a long time, offering a good balance between performance and ease of development. Many games still rely heavily on DX11.

DirectX 12 (DX12): Designed for greater control over the GPU,possibly leading to significant performance improvements. However, it demands more complex coding and optimization.

DirectX 12 Ultimate: An extension of DX12 adding features like ray tracing (DXR) and Variable Rate Shading (VRS).

Vulkan: A cross-platform choice to DX12, offering similar low-level access.

The core issue isn’t DX12’s capabilities,but the cost of unlocking them. Developers often face a trade-off: spend significant time and resources optimizing for DX12, or focus on broader compatibility and faster development cycles with DX11.

The Developer Viewpoint: time, Resources, and ROI

Game development is a complex undertaking. Switching to DX12 isn’t simply a matter of flipping a switch. It requires:

Significant Rework: Existing game engines often need ample modifications to fully leverage DX12’s features.

Specialized Expertise: DX12 programming requires a different skillset than DX11, necessitating specialized engineers.

Extensive Testing: Ensuring stability and performance across a wide range of hardware configurations is crucial, and more challenging with DX12.

Optimization Overhead: achieving the promised performance gains requires meticulous optimization,a time-consuming process.

For many studios, particularly smaller or indie developers, the return on investment (ROI) for a full DX12 implementation simply isn’t there. They can reach a wider audience and deliver a polished experience more quickly by sticking with DX11. This is especially true for games that aren’t graphically demanding or are being ported from other platforms.

Xbox’s Role: Prioritizing Accessibility and Performance

Microsoft, recognizing these challenges, has adopted a more pragmatic approach with Xbox. The company’s focus has shifted towards ensuring a consistent and high-quality gaming experience for all players, regardless of whether a game uses DX12.

Hear’s how Xbox is embracing the “DX12-less” trend:

Backward Compatibility: Xbox Series X|S excels at backward compatibility, running games from previous generations seamlessly. Many of these older titles utilize DX11.

Auto HDR & FPS Boost: Features like Auto HDR and FPS boost enhance older games without requiring developers to update their code.These improvements are applied at the system level, benefiting a vast library of titles.

Smart Delivery: Ensures players get the best version of a game for their console, regardless of the graphics API used.

Developer Tools & support: Microsoft provides tools and support to help developers optimize their games for Xbox, even if they choose to stick with DX11.

This strategy allows Xbox to offer a compelling library of games, catering to a broad range of tastes and hardware capabilities.

PC Gaming and the Hybrid Approach

The situation on PC is more nuanced.While DX12 offers potential benefits for high-end hardware,many PC gamers still use older graphics cards that may not fully support it.

A common approach is a hybrid model:

DX11 Fallback: Games often offer DX11 as a fallback option for players with older hardware.

Selective DX12 Implementation: Developers may choose to implement DX12 only for specific features,such as ray tracing,while leaving the core rendering pipeline in DX11.

* API Abstraction Layers: Tools like RenderDoc help developers analyze and optimize graphics performance across different apis.

This allows developers to cater to a wider range of PC

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