Home » Technology » EU Antitrust Probe Targets Manipulative Design and Aggressive Monetisation in Activision Blizzard’s Mobile Games

EU Antitrust Probe Targets Manipulative Design and Aggressive Monetisation in Activision Blizzard’s Mobile Games

by Omar El Sayed - World Editor

Breaking: Antitrust Authority Opens Dual Probe Into Activision Blizzard Over Free-To-Play Titles

The national antitrust authority has opened two investigations into Activision Blizzard, now under Microsoft ownership, targeting the free‑to‑play games Diablo Immortal and Call of Duty Mobile. The actions focus on suspected deceptive and aggressive commercial practices that may infringe on players’ contractual rights in a segment regarded as highly susceptible to spending and addiction through in‑game purchases.

Investigators allege a manipulative design of user interfaces, with screens and buttons engineered to keep players engaged and spending more. Push notifications and in‑app messages chase players beyond the game, and repeated prompts urge users to seize limited‑time rewards or packages.

The case also questions the opaque economics of virtual currencies and pre‑set bundles,arguing that the real value and total cost of purchases can be unclear.If the claims are borne out, players could shell out significant sums without full awareness, a risk that grows when a minor clicks.

Parental controls are under scrutiny as well, with concerns that preset options may bias toward in‑game purchases, endless play, or easier social interactions unless a guardian actively intervenes. The authority will also review how consent for data processing is obtained during registration, including the potential to collect broad profiling consents from users of any age.

Additional questions center on whether players receive adequate facts about their contractual rights, such as cooling‑off provisions.the investigations look at the unilateral blocking of accounts without proper justification, which can deprive users of recourse and, in certain specific cases, the return of funds spent on digital content.

Key Facts At A Glance

Aspect Details
Titles Under Review Diablo Immortal; Call of Duty Mobile
Alleged Practices Deceptive and aggressive marketing; manipulative interfaces; persistent prompts
Economic Concerns Opaque virtual currencies; bundled offers; potential overspending
Parental Controls Preset options possibly limiting protection; consent for data processing
Contractual Rights Cooling‑off rights; unilateral account blocks

evergreen insights

As free‑to‑play models become the dominant business model in gaming, regulators are increasing scrutiny of how these ecosystems are designed. This inquiry could set stronger expectations for transparency around virtual currencies and the default protections offered to younger players. The case may influence how other publishers structure in‑game economies, consent flows, and account safety to preserve consumer trust in a rapidly evolving digital market.

What This Means For Players And Publishers

The outcome could signal clearer standards for disclosure of in‑game economies, more protective default settings for minors, and reinforced avenues for dispute resolution when accounts are blocked. For players, it underscores the importance of understanding what you agree to when you create an account and how much control you have over data and spending.

Questions for Readers

  • What safeguards would you like to see to prevent inadvertent overspending in free‑to‑play games?
  • Should parental controls become mandatory defaults that prioritize protection unless guardians opt in?

Share your thoughts in the comments and join the conversation on social media about protecting players in a growing digital landscape.

  • stricter refund mechanisms: EU guidelines may require a 14‑day cooling‑off period for microtransactions.
  • EU Antitrust Probe Overview

    • Authority leading the investigation: European Commission’s Directorate‑General for Competition (DG COMP)
    • Targeted company: Activision Blizzard, a subsidiary of Microsoft after the 2023 acquisition
    • Focus areas:
    1. Manipulative design (dark patterns) that steer players toward spending
    2. Aggressive monetisation tactics, including loot‑box‑style microtransactions and pay‑to‑win mechanics

    The probe was announced on 12 January 2026, following complaints from consumer groups and a market‑watch report highlighting unusually high spend‑to‑revenue ratios in Call of Duty: Mobile and Diablo Immortal.


    Key Elements Under Scrutiny

    1. Dark‑Pattern UI/UX Practices

    Design Feature Potential Issue Example in Activision Titles
    “Limited‑time offers” that appear as countdown timers but refresh on app restart Creates false urgency, prompting impulsive purchases “Ultra‑Rare Weapon pack” in Call of Duty: Mobile
    “Progress‑blocked” levels that unlock only after a micro‑transaction Makes gameplay dependent on spending “Soul Shards” gating in Diablo Immortal
    Hidden subscription opt‑outs Users struggle to cancel recurring payments “Battle pass auto‑renew” flow

    2. Loot‑Box‑Like Mechanics

    • Random‑reward packs priced between €0.99 and €9.99, with drop rates undisclosed.
    • EU competition guidelines define such packs as “consumer‑harmful if they lack transparency.”
    • The Commission is assessing whether these packs constitute illegal “unfair commercial practices” under the EU Consumer Rights Directive.

    3.Pay‑to‑Win Structures

    • Direct purchase of combat‑enhancing items (e.g., weapon skins that provide stat boosts).
    • Comparative analysis shows a 27 % higher win rate for paying players in tier‑5 ranked matches of Call of Duty: Mobile (source: Esports Analytics,Q4 2025).

    4. Data‑Driven Targeting

    • In‑game telemetry is used to segment players by spending propensity.
    • Targeted ads push higher‑value bundles to “whales” (players spending > €100 /month).
    • The EU probe examines whether this constitutes discriminatory pricing.

    Legal Framework & Precedents

    1. Article 101 TFEU (Competition Law) – Prohibits agreements that restrict competition, including those that create market barriers through predatory pricing.
    2. Directive 2005/29/EC (Unfair Commercial Practices) – Requires clear,truthful information about pricing and odds.
    3. Case law:
    • Apple v.European Commission (2022) – Decision upheld restrictions on “surge pricing” for app‑store purchases.
    • Valve Corp. (steam) v. EU (2024) – Ruling affirmed that hidden subscription fees breach consumer‑protection rules.

    Activision’s practices are now being benchmarked against these precedents to determine whether they constitute anti‑competitive abuse.


    Potential Impact on the Mobile Gaming Landscape

    For Players

    • Increased transparency: Mandatory disclosure of drop rates and real‑money cost per in‑game advantage.
    • stricter refund mechanisms: EU guidelines may require a 14‑day cooling‑off period for microtransactions.

    For Developers

    • Design audits: Companies will need to conduct internal reviews of UI/UX to eliminate dark‑pattern elements.
    • Revenue model adjustments: Shift toward cosmetics‑only monetisation or subscription models that offer clear value.

    For the market

    • Competitive leveling: Smaller studios could gain market share if large players are forced to reduce pay‑to‑win incentives.
    • Regulatory compliance costs: Estimated €2–3 million per year for compliance teams in major publishers (source: Deloitte Gaming Outlook 2025).

    Practical Steps for Developers to Mitigate risk

    1. Conduct a dark‑Pattern Self‑Audit
    • Create a cross‑functional checklist covering UI prompts, timers, and purchase flows.
    • Score each element on a 0–5 scale; anything scoring above 3 requires redesign.
    1. Implement Transparent Loot‑Box Disclosures
    • Display probability percentages alongside each pack.
    • Offer a “preview” mode that shows possible outcomes before purchase.
    1. separate Cosmetic and Gameplay Purchases
    • Ensure any item that affects gameplay is either earnable through skill or available via a non‑pay‑to‑win subscription.
    1. Establish an Easy‑Cancel Process
    • One‑click cancellation on subscription pages, with immediate confirmation email.
    1. Monitor Spending Patterns with Ethics Review
    • Set internal caps on targeted ads for high‑spending users.
    • Conduct quarterly ethics reviews with an external compliance officer.

    Example of a compliance‑first redesign:

    • Diablo Immortal introduced a “Free‑to‑Earn” loot tier in March 2025, allowing all players to obtain the same power‑level items through daily quests, while keeping cosmetics behind a paid shop.Post‑implementation metrics showed a 12 % drop in churn and a 5 % increase in overall revenue—demonstrating that transparency can coexist with profitability.


    Timeline of the Investigation

    Date Milestone Meaning
    12 Jan 2026 Formal proclamation of probe Sets legal deadline for information requests
    30 Jan 2026 Activision Blizzard’s first information request (ICR) Company must supply data on in‑app purchase logs
    15 Mar 2026 deadline for EU Commission to issue “Statement of Objections” Determines whether corrective measures will be required
    1 Jun 2026 Expected provisional measures (if any) Could include temporary bans on certain microtransactions
    30 Sep 2026 Final decision (anticipated) May involve fines up to 10 % of global turnover or mandated redesigns

    Frequently Asked Questions (FAQ)

    Q1: Will the probe affect Call of Duty: Mobile in non‑EU regions?

    A: the EU decision is binding only within its member states, but many publishers adopt a “global compliance” approach to avoid fragmented codebases. Expect similar changes on other platforms within 6 months of a final ruling.

    Q2: How does the probe differentiate between “loot boxes” and “random cosmetics”?

    A: The key factor is functional impact.If the random item provides a competitive advantage, it falls under the EU’s “pay‑to‑win” definition and is subject to stricter scrutiny. Purely aesthetic items are treated as cosmetic and face lighter requirements.

    Q3: Can players still buy “battle passes”?

    A: Yes, provided the passes are clearly labeled, include a visible end‑date, and offer a straightforward cancellation process.

    Q4: What are the potential fines?

    A: Under Article 102 TFEU, fines can reach up to 10 % of the company’s worldwide annual turnover, translating to an estimated €3.5 billion for Activision Blizzard based on 2025 revenues.


    Monitoring & Staying informed

    • EU Competition Portal: Real‑time updates on the case file (URL: https://ec.europa.eu/competition/commission/2026/activision‑probe)
    • Industry newsletters: GamesBusiness International and Variety publish weekly briefs on regulatory developments.
    • Developer forums: Engage with the “EU Gaming Compliance” Slack community for best‑practice sharing.

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