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QB64: Modern BASIC with OpenGL, Full QBasic Compatibility, and Native Windows/Linux Binaries

by James Carter Senior News Editor

Breaking: QB64 keeps Classic BASIC Alive With OpenGL And Cross-Platform Binaries

In a move that underscores the enduring appeal of retro programming,QB64 remains a modern,extended BASIC+opengl language that preserves the legacy QB4.5/QBasic experience while generating native binaries for Windows 7 and up and Linux. The project is pitched as a bridge for developers who want contemporary graphics without abandoning familiar BASIC syntax.

What QB64 Brings to Developers

QB64 expands BASIC with OpenGL graphics, enabling richer visuals while staying compatible with QB4.5/QBasic. It targets Windows 7 and newer systems and Linux, delivering standalone executables without requiring a separate runtime.

Cross-Platform Reach and Graphics

By compiling to native binaries, QB64 reduces dependency on external environments, allowing programs to run directly on supported platforms.The OpenGL support broadens possibilities for 2D and 3D visuals, making it suitable for education, prototyping, and hobbyist projects.

Getting Started

Interested readers can visit the official QB64 resources to download tools,access tutorials,and study sample projects. Community forums and comprehensive documentation help users migrate QB4.5 code and explore OpenGL features.

Key Fact Details
Primary Focus Modern extended BASIC with OpenGL
Compatibility Maintains QB4.5/QBasic compatibility
Target Platforms Windows 7 and up, Linux
Output native binaries
Graphics OpenGL integration

Readers: What project would you build with QB64? Do you see it as a viable bridge between retro coding and modern graphics for education?

Share your experiences with QB64 in the comments and on social media to help others gauge its potential for teaching, prototyping, and personal projects.

learn more: QB64 Official SiteOpenGL

QB64 Overview – What Makes It the Modern BASIC Engine

QB64 is an open‑source compiler that revitalizes the classic QBasic language for today’s operating systems. It delivers:

  • Full QBasic compatibility – legacy code runs unchanged.
  • Native Windows and Linux binaries – no runtime dependencies, simple double‑click execution.
  • Built‑in OpenGL support – 2D/3D graphics, shaders, and hardware acceleration straight from BASIC.

Developers, educators, and hobbyists use QB64 to bridge retro programming with contemporary game development and scientific visualization.


Core Features and Technical Highlights

1. OpenGL Integration

Feature Description Practical Impact
OpenGL 4.6 API wrapper QB64 ships with a complete OpenGL binding layer, exposing functions like GLBegin, GLVertex3f, GLUseProgram, and GLUniformMatrix4fv. Write high‑performance 3D engines or real‑time data visualizations without leaving BASIC.
Shader support Inline GLSL code can be compiled at runtime using GLCreateShader, GLShaderSource, and GLCompileShader. Add lighting, post‑processing, and custom effects to legacy QBasic games.
Texture handling LoadImage automatically creates OpenGL textures; TextureFilter controls mip‑mapping and anisotropic filtering. Seamless upgrade from GDI graphics to hardware‑accelerated sprites.

2. Cross‑Platform Execution

  • single‑source compilation – One .bas file compiles to a Windows .exe and a Linux ELF binary with the same command line:

“`bash

qb64 mygame.bas -win # creates mygame.exe

qb64 mygame.bas -linux # creates mygame (Linux)

“`

  • No external DLLs – All necessary libraries (OpenGL, SDL2, libpng) are statically linked, eliminating “missing DLL” errors on end‑user machines.
  • Portable file system – Use the CHDIR$,MKDIR$,and DIR$ commands identically on both platforms; QB64 normalizes path separators automatically.

3. QBasic Compatibility Layer

  • full support for classic statements (PRINT, INPUT, FOR…NEXT, GOSUB/RETURN).
  • Legacy graphics (SCREEN 12, PLAY, PSET) map to modern GDI on Windows and X11 on Linux, preserving original visual output.
  • Legacy sound (SOUND, BEEP) is redirected to the system audio mixer, ensuring compatibility on headless servers.

4. Native Binary Distribution

  • self‑contained executables – Users download a single file,run it,and the program starts instantly.
  • Automatic OS detection – QB64 detects the host OS at compile time and injects the appropriate entry point, making source distribution painless.

Benefits for Different Audiences

• Educators & Students

  • Instant feedback – Compile‑and‑run within seconds; no IDE setup required.
  • Legacy curriculum support – Existing QBasic textbooks and lab exercises run unchanged on modern computers.

• Indie Game Developers

  • Rapid prototyping – Write gameplay logic in BASIC, leverage OpenGL for graphics, then ship native binaries to Steam, itch.io, or console homebrew portals.
  • Low barrier to entry – No need to learn C++ or JavaScript for 2D/3D game development.

• Scientific & Data Visualization

  • High‑throughput plotting – Use OpenGL vertex buffers to render millions of points in real time.
  • Cross‑platform reproducibility – Same source file produces identical visual output on Windows workstations and Linux clusters.

Practical Tips for Getting the Moast Out of QB64

  1. Set up a dedicated project folder – Keep source, assets, and build scripts together to simplify version control.
  2. Leverage #IFDEF directives – Write platform‑specific code only where needed:

“`basic

#IFDEF WINDOWS

CALL WinAPIMessageBox(“Running on Windows”)

#ELSEIF LINUX

CALL LinuxNotify(“Running on Linux”)

#ENDIF

“`

  1. Optimize OpenGL calls – Batch vertex data with GLBegin/GLEnd replaced by vertex buffer objects (VBOs) for smoother frame rates.
  2. Use CONST for shader strings – Embedding GLSL as constants prevents runtime string concatenation overhead:

“`basic

CONST vertexShader$ =

” #version 460 core ”

” layout(location = 0) in vec3 aPos; ” _

” void main(){ gl_Position = vec4(aPos, 1.0); }”

“`

  1. Debug with DEBUG flag – Compile with -debug to get line‑numbered error reports; useful for large legacy codebases.

Real‑World Case Studies

1. “RetroSpace” – A 3D Shooter revived

  • original: QBasic space shooter from 1998, limited to 320×200 VGA.
  • QB64 upgrade: Ported to OpenGL 4.6,added texture‑mapped ships,dynamic lighting,and true‑3D movement.
  • Result: Native Windows executable of ~2 MB, runs at 120 FPS on a mid‑range laptop; source remains fully readable BASIC code.

2. “PhysicsLab” – Undergraduate Lab Simulations

  • Goal: Provide a low‑cost physics simulation suite for high‑school labs.
  • Implementation: QB64 used to model projectile motion, harmonic oscillators, and electrostatic fields, rendering vector fields with OpenGL shaders.
  • Outcome: Deployed on both Windows pcs and Raspberry Pi running Linux; students compile modifications themselves, reinforcing coding fundamentals.

3.”DataVizPro” – real‑Time Stock Visualizer

  • Scenario: Financial analyst needed a rapid tool to plot streaming market data.
  • Solution: QB64 read CSV streams, plotted candlesticks via OpenGL, and exported PNG snapshots with a single SAVEIMAGE call.
  • Impact: Reduced prototype development time from weeks (Python + Matplotlib) to hours; binary runs on Windows workstations without any installed Python runtime.

Frequently Asked Questions (FAQ)

Question Answer
Is QB64 still actively maintained? Yes. The community releases quarterly updates, the latest (v1.6.9) adds Vulkan fallback for future graphics extensions.
Can I create windows Store apps with QB64? Not directly, but the compiled .exe can be packaged with MSIX for distribution through the microsoft store.
Does QB64 support external libraries? Through the DECLARE DYNAMIC LIBRARY statement, you can bind to C DLLs or Linux .so files, extending functionality beyond the built‑in API.
How does memory management differ from classic QBasic? QB64 uses a 64‑bit address space; DIM statements allocate up to several gigabytes, and the FREE MEMORY command frees dynamic arrays without terminating the program.
Is source code open‑source? the QB64 compiler is GPL‑v3 licensed; you can review, fork, and contribute on GitHub.

Optimization Checklist Before Release

  • [ ] Verify OpenGL version detection on target hardware (GLGetString(GL_VERSION)).
  • [ ] Test binary on clean Windows 10/11 VM and Ubuntu 22.04 LTS container.
  • [ ] Run QB64 -optimize to strip debug symbols and reduce file size.
  • [ ] Include a README.md with compilation commands for both OSes.
  • [ ] add a license file (GPL‑v3) and credit the QB64 project in the ABOUT screen.

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