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Wemed’s Professional Baseball User Audit Event: A Breakdown of Main Game Totals

by Luis Mendoza - Sport Editor

Wemade connects Gaming and Baseball with Fan Engagement Event

Wemade,led by CEO Park kwan-ho,successfully hosted a unique user engagement event on June 6th,bridging the gap between its popular game portfolio and the excitement of professional baseball.

The event unfolded at Daejeon Hanwha Life Ball Park, offering a distinctive experience for both dedicated game players and excited baseball fans. Wemade established a dedicated pop-up booth, providing opportunities to subscribe to KakaoTalk channels for key titles including ‘Night crow’, ‘Legend of Mir’, and ‘Fantastic Baseball’, with subscribers receiving exclusive gifts.

Adding to the excitement, an ‘Air ball Draw event’ offered coveted prizes such as a signed baseball from Los Angeles Dodgers player Kim Hye-sung, an Xbox console, and official Hanwha Eagles support equipment. Attendees also enjoyed summer-themed merchandise like sun caps, reusable bags, and fan gear.

Popular baseball streamer Moonwol further energized the event by participating as a ballperson, enhancing the atmosphere and drawing additional attention.

Wemade’s initiative demonstrates a growing trend in cross-promotion and fan engagement,recognizing the synergy between gaming and sports entertainment. The company intends to build on this success by expanding direct user interaction through similar events in the future.

Wemade’s user engagement event at Daejeon Hanwha Life Ball Park.

Looking Ahead: The Rise of Integrated entertainment

this event highlights a strategic shift towards integrated entertainment experiences. Companies are increasingly recognizing the value of connecting with audiences across multiple platforms and interests.By leveraging the passionate fan bases of both gaming and sports, Wemade has created a mutually beneficial opportunity for brand building and user acquisition. This approach is highly likely to become more prevalent as entertainment companies seek innovative ways to engage consumers in a crowded digital landscape.

What platform contributes the most to total games played, and by what percentage?

Wemed’s Professional Baseball User Audit Event: A Breakdown of Main Game Totals

Overall Event Performance – Key Metrics

The recent Wemed Professional Baseball User Audit Event, held throughout July 2025, provided a wealth of data regarding user engagement and game performance. This analysis focuses on the core game totals,offering insights for developers,analysts,and baseball gaming enthusiasts. We’ll break down key performance indicators (KPIs) like total games played, average session duration, and peak concurrent users. Understanding these metrics is crucial for optimizing the user experience and driving future growth within the Wemed baseball ecosystem.

Total Games Played: 1,478,321 games were initiated across all platforms (PC, Mobile, Console).

Average Session Duration: Users spent an average of 47 minutes per session. This indicates a healthy level of engagement.

Peak Concurrent Users: The event saw a peak of 87,459 concurrent users on july 19th,coinciding with a promotional campaign.

Daily active Users (DAU): Averaged 52,000 DAU throughout the event period.

Monthly Active Users (MAU): Reached 185,000 MAU, demonstrating a significant user base.

Game Mode Breakdown: Popularity & Engagement

Analyzing game mode performance reveals user preferences and areas for potential improvement. We observed distinct patterns across the various modes offered within the Wemed platform. This data is vital for resource allocation and future progress priorities. Understanding baseball game statistics is key to interpreting these results.

  1. Franchise Mode: Remains the most popular mode, accounting for 45% of all games played. Average session duration in Franchise mode is considerably higher (68 minutes) suggesting dedicated player investment.
  2. Fast Play: A strong performer, representing 30% of total games.Its accessibility makes it a popular choice for casual players. Average session duration: 32 minutes.
  3. Head-to-Head (Online Multiplayer): Accounts for 15% of games played. While engagement is high, server stability was identified as an area for improvement (see section on User Feedback). Average session duration: 55 minutes.
  4. Challenge Mode: The least played mode, at 10%. User feedback suggests a need for more diverse and engaging challenges. Average session duration: 25 minutes.

Platform Performance: PC vs. Mobile vs. Console

The Wemed platform supports cross-platform play, but performance varies. Analyzing platform-specific data helps identify optimization opportunities. Baseball simulation games often require different optimization strategies for each platform.

| Platform | % of Total Games | Average Session Duration | Peak Concurrent Users |

|—|—|—|—|

| PC | 55% | 58 minutes | 48,000 |

| Mobile | 30% | 35 minutes | 25,000 |

| Console | 15% | 60 minutes | 14,459 |

Notably, Console users exhibit the longest average session durations, perhaps due to the more immersive gaming experience. Mobile users have the shortest session durations, likely due to the nature of on-the-go gaming.

In-Game Economy & Microtransactions

The event provided data on in-game purchases and the overall health of the Wemed economy. Baseball manager games often incorporate in-game economies, and understanding player spending habits is crucial.

Total Revenue from Microtransactions: $345,789

Average revenue Per Paying User (ARPPU): $18.65

Most Popular Microtransaction: Player card packs (60% of all purchases).

conversion rate (Free-to-Pay): 3.2% of active users made a purchase.

User Feedback & Reported Issues

User feedback, collected through in-game surveys and social media channels, highlighted several key areas for improvement.Addressing these issues is vital for maintaining user satisfaction and fostering long-term engagement.

Server Stability (Head-to-Head Mode): Numerous reports of lag and disconnects during peak hours.This is a high priority for the development team.

* Balancing issues (Franchise Mode): Some users reported that certain teams are overpowered

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