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Xbox Layoffs: Arkane Founder Slams Game Pass

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Here’s a breakdown of the key points from the provided text, focusing on the criticisms adn perspectives surrounding Microsoft‘s Game Pass:

Key Arguments & Concerns:

Unsustainable Model: Industry veteran Raphael Colantonio argues that Game Pass is fundamentally unsustainable in the long run. He believes the current “amazing deal” for gamers is subsidized by Microsoft losing money, with the hope of eliminating competition. Once that goal is achieved, he predicts prices will rise and game quality will decline.
Hidden Costs: Colantonio claims Microsoft isn’t accurately reporting Game Pass’s profitability. He says the billions spent acquiring studios like Bethesda (ZeniMax) and Activision Blizzard aren’t factored into the profit/loss statements, but are instead spread out as “amortization.”
AI Layoffs Excuse: Colantonio dismisses Microsoft’s explanation for recent layoffs (focus on AI) as “BS,” reiterating his belief that the game Pass model isn’t financially viable.
Customer Acquisition Phase: Colantonio states Microsoft is still in the “customer

What did Arkane founder Harvey Smith say about Xbox Game Pass?

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Xbox layoffs & Game Pass Criticism: Arkane Founder Speaks Out – Gaming <a data-ail="7502823" target="_self" href="https://www.archyde.com/category/news/" >News</a>

Xbox Layoffs: Arkane Founder Slams Game Pass

The Fallout from Microsoft’s Gaming Restructuring

The gaming industry was shaken in early 2024 by significant layoffs at Microsoft Gaming, impacting several studios including Arkane Austin, the team behind the critically acclaimed Redfall and Dishonored series. These cuts, affecting approximately 1,900 employees across Xbox, Activision Blizzard, and Bethesda, have led to widespread concern about the future of game progress and the sustainability of current business models.

Arkane’s Harvey Smith’s Criticism of Game Pass

Harvey Smith, co-founder of Arkane Studios, publicly voiced his concerns regarding the impact of xbox Game Pass on game development. Smith, in a detailed post on X (formerly Twitter), argued that the subscription model can disincentivize long-term investment in ambitious, innovative projects. He suggested that the focus on “games as a service” and constant content updates to maintain Game Pass subscriber numbers can stifle creativity and lead to a homogenization of game design. His comments resonated with many developers who fear the pressure to deliver consistent, but potentially less groundbreaking, content.

Understanding the Game Pass Model & Its Impact

Xbox Game Pass has become a central pillar of Microsoft’s gaming strategy, offering subscribers access to a library of hundreds of games for a monthly fee.while popular with consumers, the model’s impact on developers is a subject of ongoing debate. Key concerns include:

  • Revenue Distribution: The exact revenue split between Microsoft and developers for Game Pass inclusion remains largely opaque, leading to uncertainty about profitability.
  • Game Valuation: Some argue that Game Pass devalues games, as players might potentially be less inclined to purchase titles outright when they are available through a subscription.
  • Development Funding: The reliance on Game Pass subscriptions for revenue can create pressure to prioritize games that will attract and retain subscribers, potentially at the expense of riskier, more experimental projects.

The Business of Subscription Gaming

The success of subscription gaming services like Xbox Game Pass, PlayStation Plus, and Nintendo Switch Online demonstrates a clear shift in consumer behavior. However, this shift necessitates a re-evaluation of how games are funded, developed, and monetized. The traditional model of upfront game purchases is being challenged,and developers are grappling with how to adapt to this new landscape.

Xbox Layoffs: A Deeper Dive into affected Studios

The recent Xbox layoffs weren’t isolated to Arkane. Several other studios

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