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a new game from the creative director of Hitman Go and Lara Croft Go

by Alexandra Hartman Editor-in-Chief

Swiss developer, Daniel Lutz, moved to Montreal in 2010. Since then, he has made a name for himself as creative director on successful mobile games such as Hitman Go and Lara Croft Go at Square Enix Montreal. Now a solo developer in his company Gridpop, he offers us an original creation: Isle of Arrows.

Featured image: Grid doll

Isle of Arrows is a tower defense game with a minimalistic yet pretty design that incorporates roguelite and board game elements.

In Isle of Arrows, players build their defenses by placing tiles one at a time, which reminds us of the mechanics of board games such as Carcassonne. Each tile has a unique effect: towers attack invaders, paths lengthen the road on which enemies advance, flags extend the island and give us more space to build, taverns make towers stronger, etc.

Here is a trailer where the developer explains the mechanics of the game:

Isle of Arrows est disponible on Steamand will be available October 6 on iOS and Android.

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