Bluepoint Games, the studio behind the remake of Demon’s Souls sure PlayStation 5, recently stated that easy mode was considered for a while for this redesign. The final decision was to not disguise the original experience.
For those who could afford the purchase of a game with that of a PlayStation 5, Demon’s Souls emerged as the most viable candidate. By offering itself as a controlled game and benefiting from the technological advance of the PlayStation 5, this remake has indeed all of the showcase which is eye-catching even once you look behind.
However, rarely have the launch titles chosen to reach out to the player to better tweak theirs. However, the opportunity could have been taken to offer an alternative and less punitive experience to an audience with little patience.
Demon’s Souls PS5: the developers did not consider themselves legitimate for an easy mode
Gavin Moore, Creative Director on this remake of Demon’s Souls, explained to the Washington Post that the question of an easy mode did indeed arise during development. But integrating this new approach would have possibly led to delivering a significantly different flavor:
“This project takes over the work of another development team. While we’ve made a few changes, our main goal has always been to preserve the spirit and intent of the original creators.
“Although we considered and discussed an easy mode, we ultimately decided that it was not up to us – just as guardians of this fantastic game – to add something that would fundamentally shift its balance.”
This does not mean that efforts were not made by Bluepoint Games to welcome the neophytes of the license, players accustomed to rushing headlong without telling themselves that this intention would, here, spell the death of their avatar. Over 180 help videos are accessible via the “Activities” feature of the PlayStation 5.
By the way, if you were wondering about a mysterious closed door, know that it has just been opened and that its terms of access are now known.