Criterion Games has officially pivoted away from its legacy franchises, with Vice President Rebecka Coutaz confirming the studio is now solely dedicated to the Battlefield series. This strategic shift effectively shelves the Need for Speed and Burnout properties.
The Bottom Line
- End of an Era: Criterion has officially deprioritized Need for Speed and Burnout to focus entirely on the Battlefield franchise.
- Strategic Realignment: Management is leveraging the “intensity” and “cinematic” DNA of their racing roots to bolster EA’s flagship shooter.
During a recent celebration marking the studio’s 30th anniversary, Rebecka Coutaz shut the door on the past with surgical precision, telling attendees, “We’re not here to talk about the past.”

The Economics of the Pivot
Why walk away from a franchise as recognizable as Need for Speed? As studios face ballooning budgets, publishers are increasingly risk-averse, opting to concentrate talent on “pillar” titles that promise long-term monetization rather than one-off box-product releases.
| Franchise | Criterion Primary Role | Status |
|---|---|---|
| Burnout | Developer (2001–2018) | Shelved |
| Need for Speed | Lead Dev (2010–2022) | Deprioritized |
| Battlefield | Lead/Support Dev (2023–Present) | Active Focus |
Cultural Whiplash and the Loss of Identity
There is a distinct irony in Coutaz’s comments about the studio’s “strengths.” She noted that the “intensity” and “cinematic view” of their past racing titles are being ported over to Battlefield.
What Happens to the “Need for Speed” IP?
Does this mean the Need for Speed brand is dead? Not necessarily. In the world of corporate media, IPs are rarely “killed”—they are simply put in stasis. However, with Criterion—the studio that breathed new life into the series with 2010’s Hot Pursuit—formally stepping away, the franchise is effectively orphaned.
When the team that defined a series moves on, the brand becomes a hollow shell, waiting for a new team to either revive it or strip it for parts.
What do you think? Is the shift toward a single-minded focus on Battlefield a sign of a healthier, more sustainable studio, or are we losing the creative diversity that made gaming in the 2000s so special? Let me know your thoughts in the comments below.