Despite the negative reviews, the Sonic Frontiers video game is not a failure and the sales figures prove it

2023-05-01 06:20:02

Game News Despite the negative reviews, the Sonic Frontiers video game is not a failure and the sales figures prove it

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The Sega Sammy group recently unveiled the results for its fiscal year ended March 31. The balance sheet is good and now it is the video game that acts as a locomotive for the Japanese firm. And when SEGA is doing well, Sonic is doing well.

The video game carried Sega through the year 2022-2023

It wasn’t that long ago that the results of Sega Sammy’s video game division could fall short of expectations, but offset by slot machine activity. Now that this market is declining, Japan, not to say “is disappearing”, it’s the video game that pulls the whole group. Integrated with entertainment, which includes animation, toys and arcades, the video game allows Sega to generate a turnover of 2.6 billion euros, up 500 million from the previous year. Operating profit is affected with 312.5 million euros against 214.1 million in 2021-2022, while net profits jump from just under 60 million to 307.1 million.

Despite the negative reviews, the Sonic Frontiers video game is not a failure and the sales figures prove it

The video game alone represents 1.2 billion on turnover, for an operating profit of 220 million. With this data, you can see the full weight of the video game in the results, which is partly due to the excellent performance of Sonic Frontiers, supported by the Persona, Like a Dragon and Total War franchises. Over the past fiscal year, Sega distributed 28 million games, and intends to use the acquisition of Rovio to balance its mobile income over the year that has begun. Moreover, Sega aims for a turnover of 2.9 billion euros, an operating profit of 368 million and a net profit of 267 million.

Thanks WHO ? Thank you Sonic, of course!

Suffice to say that trust reigns, and that the blue hedgehog is no stranger to it. Long remained quite elusive, Sonic Frontiers visibly convinced the publicand this despite the criticisms addressed to the game. Surprising in the good sense of the word, Sonic Frontiers sold 3.2 million copies worldwide between its release on November 8 and March 31. Sega’s strategy therefore worked, and can also count on the releases of the film Sonic 2 and series Sonic Prime on Netflix.

The blue hedgehog is therefore star of the year at Sega, which sees its historic mascot flourish on multiple media. Interestingly, the game seems to continue to sell at a steady rate, and the bar of 4 and then 5 million copies is far from unthinkable. The commercial life of Sonic Frontiers is also far from over, the game having received a big free update last month, including the photo mode, a challenge mode, or even new tracks for the Jukebox. The coming months will also be marked by the arrival of additional content.

There will be an event mode highlighting the hero’s birthday, a challenge mode, a new Koco, a new story and new playable characters including Tails, Knuckles and Amy. Let’s conclude by briefly mentioning the Persona series, episodes 3, 4 and 5 of which were released on many media at the end of the year. The franchise approaches the milestone of 10 millionwhile Persona 5 Royal added 1.6 million copies sold in its bag.


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About Sonic Frontiers

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