Diablo 4: here are the 5 simple things that fans are asking for and that Blizzard should really offer in its game

2023-06-27 18:20:02

Diablo 4 game news: here are the 5 simple things that fans are asking for and that Blizzard should really offer in its game

Published on 06/27/2023 at 20:20

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Since the release of Diablo IV, the complaints of the players are as numerous as the monsters present in the army of Lilith. On Reddit, not a day goes by without a player idea receiving a slew of upvotes. Over the messages published, we were able to raise five points on which the fans expect real improvements from Blizzard.

A launch that blows hot and cold. For gamers, Diablo IV has its work cut out for it!

With the launch of Diablo IV, Blizzard devs had to spare the goats and cabbage to appeal to newcomers and long-time fans alike.. The concern is that there are now more and more negative points that are accumulating and which, on the one hand, will discourage players from investing dozens and dozens of hours in them, and, on the other, cause hives in hack’n’slash enthusiasts. A few days after its release, the game was already being knocked out on a whole bunch of points by one of the stars of the community ! Today, players are constantly mobilizing on Reddit to find solutions and alert Blizzard developers on the most important topics. In the flood of messages posted on the r/diablo4 subreddit, we have retained a few elements that should challenge the creators of the game. Here are five points on which players are asking for improvements from the developers.

A mount that lacks fluidity on Diablo IV

Among the points raised by the players, the mount system is often cited because of its various shortcomings. One of the most frustrating things about mounts, it’s the cooldown (recharging time) which applies in certain situations. In this case, players are jaded by this cooldown, especially when facing a wall to climb. Once at the top, the avatar cannot climb directly onto his steed, which breaks the fluidity of the game. In the same way, players complain about the cooldown that applies to mounts when our character is attacked by monsters . When our mount disappears under the onslaught of monsters, our character must wait 30 seconds before being able to summon it again.

Storage not generous enough compared to the amount of loot

One of the other hot topics, of course, is the inventory system. For some players, it’s inconceivable to have so few spaces in their inventory, and even more in the context of a game that is clearly not stingy in terms of loot ! Although the developers are already on the spotthe transfer of gems in the inventory of materials (rather than in that of equipment) will only happen in season 2, which is not for now… Beyond that, players campaign to densify the inventory, in general, and to increase the number of chests available (4, 3 + 1 shared between the characters of the account) because each of them fills up very (too?) quickly. Speaking of densification, players are also trying alert developers to Aspects which can also clutter the few places available!

A Paragon system that cuts the desire to modify its build

Where players are tearing their hair out is over the Paragon system. Every player realized that, Diablo IV propose many builds for his characters. Often, to optimize them, you have to be careful when investing your Paragon points. The concern is that some players would like to be able to modify their build on the fly, even if it means spending a lot of money to redistribute the points. Except that, big downside, the current system requires you to go up each box, one by one, to recover your famous points. Thus, a handful of players warn of the need to set up a way to redistribute all the points and, above all, to create a Paragon slot system that would record the various build paths that can be built on the trays. Thanks to this, the player could diversify his gameplay by switching from one Paragon build to another, while putting his hand in his pocket.

An experience system that would benefit from being more user-friendly and less time-consuming

Speaking of Paragon… The thorny subject of the experience system is often brought up by players on Reddit. As it stands, there are plenty of nerfs that make level farming tedious and daunting at high levels., which forces players to find a flaw and exploit it as quickly as possible before it is fixed by the developers. If you don’t have a farming tip, you often have to devote a lot of hours of your free time to even take a single level! And that makes some players groan and also increases the risk of disgusting new players who have just discovered, quite recently, that everything would have to be started from scratch at the launch of each new season. Moreover, to make everything more user-friendly, players are also submitting little ideas to make the high-level experience less boringsuch as simply implementing a group search feature.

Updated by Jinxeb on June 27, 2023 at 8:40:40 PM

We had to mention it in this article for Blizzard to show us that they still pay attention to player feedback. In this case, a new Diablo IV patch was deployed around 7:30 p.m. and offers, in addition to an improvement in all classes, the possibility of recovering more experience in the dungeons. A great relief for those who were planning to make their character(s) take a few levels!

Diablo IV needs more gameplay, players have ideas to improve this!

Beyond tackling very specific aspects of Diablo IV, players are constantly thinking about small ideas to improve the overall experience. Sometimes it’s not a big deal, but injecting more comfort into the game means ensuring the loyalty of the player and protecting him from an accumulation of small frustrations. We have already mentioned small things, such as making it easier to level up during the endgame, but, ladlely, we can also mention the mini-map which would benefit from having a feature where it appears in opacity on the game interface, the modification of the color of unique equipment (red rather than orange), a camera that would move a little further from the character when he rides his mount, a more practical use of chat on consoles or even the displayat the end of a fight against a World Boss, final DPS percentage (the damage) carried out by the various players who participated in the battle.

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