Elden Ring: Update 1.08 with PvP and Coliseums is available | XboxOne

It was the nice surprise of this beginning of the week. FromSoftware announced yesterday that the Coliseums and PvP modes ofElder Ring was going to be introduced into the game for free with the 1.08 Colosseum update. It is now available and here are the new features it brings.

New features but also many fixes

It is through a detailed article that FromSoftware and Bandai Namco shared the patch note for version 1.08 of the game, available now on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC via Steam .

The unmissable novelty is clearly the arrival of multiplayer features with PvP arenas. Outside of online modes, the overall stability of the game has been improved, both in single and multiplayer. The adjustments are numerous and you can find them in detail below.

After an excellent year, Elden Ring hopes win the game at the Game Awards tomorrow evening leaving with the title of GOTY. If the problems related to public votes are resolved, it’s a safe bet that the Souls-like will become the GOTY 2022 even if it will be necessary to pay attention to the competition from Sony games.

Major New Features

  • Limgrave, Caelid and Leyndell Coliseums are now open. In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls and team battles for up to six players, and special battles with summoning spirits. activated. New hairstyles for character creation have been added. They are also available when character editing using the Cloud Mirror Round Table Stand.

PvP Exclusive Balance Adjustments
Adjustments in this section do not affect solo or co-op play.

  • Reduced thrust weapon counterattack damage.
  • Reduced guard effectiveness when attacking with your shield up for certain weapon types.
  • The grapple damage of the following weapons has been reduced (weapon arts grapple damage remains unchanged):
  • Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Double Bladed Swords / Katanas.
  • Reduced Spell Beast Sling insurance damage.
  • Decreased the power of the Carian Spell Slicer.

General balance adjustments

  • Increased the speed and distance of certain attacks and reduced recovery time for the following weapons:
  • Daggers / Axes / Hammers / Flails (double-edged).
  • Increased the speed of certain attacks and reduced recovery time for the following weapons:
  • Dual Blade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of Colossal Sword crouching and rolling attacks.
  • Increased spread damage of axes guard counters.
  • Increased balance when attacking with two-handed hammers.
  • Increased Claws balance damage. The weapon arts remain unchanged.
  • Increased balance value during the active part of the Dab weapon art (upcut/swipe).
  • Increased the insurance damage of the weapon cut portion of the Transient Moonlight weapon art, and reduced the insurance damage of the Magic Wave.
  • Reduced the crouch attack speed of Thrusting Swords and Heavy Thrusting Swords.
  • Reduced stagnation caused by jump attacks from heavy two-handed hunting swords.
  • Reduced balance damage from Hammers, Great Hammers, and some Colossal Weapons. Weapon arts remain unchanged.
  • Reduced the balance damage of the Stoneblade weapon art.
  • Reduced the hitbox duration of the flame portion of the Flaming Strike weapon art.
  • Reduced the flame damage of the Redmanes weapon art.
  • Reduced the time it takes to activate the guard portion of the Shield Bash weapon art.
  • Reduced the poise damage of the Gravity Bolide weapon art.

Correction de bugs

  • Fixed a bug that sometimes prevented consumable items from being restocked when teleporting to a grace from the map.
  • Fixed a bug where stamina would replenish when changing to a crouch while running.
  • Fixed a bug where spell, incantation, and item grab actions were ignored when shielding from attacks.
  • Fixed incorrect Physical Attack values ​​of some Serpent Hunter weapon attacks.
  • Fixed a bug that prevented the follow-up attack from occurring when Casting the Black Sword was activated with a Holy Seal in the left hand.
  • Fixed a bug where right hand weapon attack power would sometimes be applied when casting Inescapable Frenzy with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain spells and incantations were cast while jumping.
  • Fixed a bug that caused Weapon Arts to be used incorrectly with specific combinations of weapons and Weapon Arts.

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