EVE Online – Frontlines to Revive Factional Warfare on EVE Online

In order to revitalize part of its universe, the CCP Games studio reveals the mechanics of the future revamp of Factional Warfare on the space MMORPG EVE Online

The universe ofEVE Online offers different activities, according to the aspirations of the pilots. In low-security systems, clashes between players are on the register of piracy or war between factions. the Factional Warfare takes the form of a pledge for one of the four main factions in New Eden, with income generated by completing sites dedicated to swinging possession of the star system in favor of one’s faction. For the record, the FPS Dust 514 proposed to fight on the ground of the planets of these same systems in order to contribute to the war effort.

The interest in this component of the game has gradually diminished over time, to approach a certain form of disaffection which has pushed CCP Games announced a redesign at the Fanfest convention last May. The studio has made enough progress to unveil some of the mechanics of this revamp in a devblog, at this address for those interested.

The main idea of ​​this revamp is to concentrate income on front lines, which will evolve according to the actions of the players during this endless conflict. Risk-taking must generate more fights, while showing everyone where the action is and thus avoid the current dispersion among all the star systems concerned by the war of the factions. In parallel with a redesign of the dedicated sites to gain readability in their title, a bonus system will appear with greater income if one completes the objectives still to be defined by the developers. The purpose of the maneuver is to supervise and orient the players, when the Sandbox

English expression literally meaning “sandbox”. In the context of a video game, “sandbox” designates a type of gameplay in which the players themselves are the heart of the interest of the game and construct the gameplay through their interactions. A playful video “sandbox” is defined by the freedom left to the players, the absence of linearity and a strict straitjacket framing the action of the players. The “sandboxes” (sandboxes) are opposed to the “theme parks” (or theme park). See this term.

“>sandbox must reconsider its intentions.

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