“FF16” is satisfactory except for the recovery phenomenon of the enemy’s place return. Relaxation that you can feel in “Diablo 4”. Play the trial version of the cat sim “Little Kitty, Big City”. Gaming of the Week – AUTOMATON

2023-06-25 04:47:51

Now Gaming is a corner every Sunday where each writer loosely writes about the games they played that week. It’s the 394th time. It’s the start of the summer season.

new cat sim

Since the Steam Next festival was held this week, I played the trial version of “Little Kitty, Big City” that I was interested in. It is a work about a kitten who lives on the upper floor of an apartment, falls asleep and accidentally falls to the ground, and finds a way to get home. The trial version includes the beginning of the game, allowing you to play some quests while learning basic actions. Stray is fresh in our minds when it comes to cats as protagonists, but the cats in this work are more anime-like than realistic. However, the small movements are really cat-like and cute.

In the trial version, the area that can be explored is limited, and there may be puddles at the boundary. If you step into it, the cat will be surprised and jump up, preventing you from moving forward. Cats don’t like water. At that time, become a squid ear and shake! The town is very Japanese, and despite being an overseas work, the atmosphere is quite good. I’m looking forward to seeing how much space there is in the product version.
by. Taijiro Yamanaka

heart is a metronome

I was playing Diablo 4 this week. This month I was busy with various things besides the game event. This weekend, for the first time in a long time, I had a relaxing holiday. Also, there are too many games to play these days. From continuations of big titles to indie games that I am personally interested in, it is not enough to mobilize all the fingers of both hands. In addition, I want to listen carefully to the new season of that drama, that interesting movie, and that new record. However, when I was presented with so many glittering options, I chose the Diablo series, one of my “family homes” as a gamer, without being conscious of it. It’s unwilling, but I don’t hate it.

By the way, I used to raise a barbarian, the so-called “WW Baba”, whose main character is Whirlwind, but I’m afraid that I’m doing the same thing as I was in junior high school. Since he hasn’t been very enthusiastic about raising Assassins, Amazons, Demon Hunters, etc. in the series so far, he started Rogue anew. Since the category uses combo points, you will be attacking the enemy with a rhythm of 1, 2, 3, 4. As you continue, your mind will carve a regular waveform as if it were a metronome. 1, 2, 3, 4, 1, 2, 3, 4, the only time I regain consciousness is when the Legendary falls. 4 am on the weekend.
by Seiji Narita

Protagonist with too good face

I’m playing FF16. As for the story, I thought that it would progress to the trial version level, but that was not necessarily the case. However, although there are some areas of concern about the depiction, the characters have their own intentions, the text is solid, and there are no over-the-top productions.

There is no big change in the system side from the impression from the trial version. The training elements are thin, and the battles are insanely solid and fun. Preliminary movements are clearly visible, so even strong opponents can fight with confidence. There’s no risk in avoiding it, so I thought it would be an easy victory, but I’m busy moving Torgaru with my left hand. Since the two axes of story and battle are solid, there is a sense of security all the time. There aren’t many elements such as a super evolution system or a unique personality, but games that are driven by a story are rare these days, and games that tell a story properly are rare, so it was carefully built with that as the goal. Convincing quality.

I have only one complaint. It seems that there is a specification that a slightly stronger enemy in the field will recover HP and return when it leaves the area during the battle. However, there are times when it is activated when it is not so far from the area, which is very stressful. There are about 3 times when I knocked down the bighorn and returned and recovered. This is relatively painful because one battle is long. It’s surreal to see an enemy who’s been fighting hotly slowly returning to its designated position like a part-time job. I think it’s a specification, but I’d like to see improvements such as easing the distance.
by Ayuo Kawase


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