Glenn Schofield admits that the crisis is made “out of passion”

Looks like the team at Striking Distance Studios is having a period Special person To complete the development Callisto Protocol on time. With a post on Twitter, glen scofield Talk about 6-7 working days a week and 12-15 hour shifts.

The tweet in question has been deleted by the author himself, possibly due to the angry reactions to the tones used, which almost seem to legitimize the crisis and the “hard work” carried out out of emotion. But not fast enough: It was rescued and shared by several people, including famed journalist Jason Schreyer, who criticized the game director’s claims of The Callisto Protocol.

«We work 6-7 days a week, nobody forces us. Fatigue, fatigue, Covid, but we work. 12-15 hours a day. These are games. Hard work. You do it because you love it.”

Show original screenshot

The phenomenon of the crisis, which consists of facing much longer and more intense transformations than usual while respecting deadlines, is widespread in the video game industry. However, in recent years we have seen more and more studios and publishers distance themselves from this harmful practice of employees.

The Callisto protocol is scheduled to go live on December 2 For PS5, PS4 and Xbox Series X | Yes, Xbox One and PC. The team recently said that the game will not come to Game Pass because it is not suitable for linear titles.

Ayhan

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.