Grand Theft Auto 6: Why the PC version is delayed and what it means for gamers

2023-12-14 07:45:00

According to RockstarPress releaseconfirmed that the game will be launched in 2025, but it will only be available on Sony Playstation 5 and Xbox Series X & S game platforms, but there is no mention of any PC platform.

Therefore, we can know that we may not be able to wait for the launch of the PC version in 2025. After all, judging from GTA’s past practice, PC is always launched later. Taking GTA 5 as an example, it was first released in September 2013 and waited until November 2014 for the PC version to be released. Therefore, with luck, maybe we can wait until the PC version is launched in 2026.

Former Rockstar developer Mike York explained why “GTA6” did not launch on the PC platform when it first launched, but launched on the console platform first. Mike York worked at Rockstar for six years, working on Grand Theft Auto V and Red Dead Redemption 2 before leaving the company in 2017.

“The reason why the PC port is coming out later rather than first is because they want to prioritize sales,” York said.

“Most of the time, especially in the past, the PlayStation was the best-selling console, the console that everyone had. In most cases, it sold more than any other console. Everybody was playing the PlayStation.”

York said that when “GTA 5” was released, Rockstar prioritized the PS3 and simultaneously produced an Xbox 360 port, and then produced a PC version after release. GTA 5 was released on PS3 and Xbox 360 in September 2013, on PS4 and Xbox One in November 2014, and on PC until April 2015. PS5 and XSX|S versions will also be released in March 2022.

York said,For a game as complex and massive as “GTA” to create a PC version for a large number of potential hardware specifications, a lot of testing must be done to ensure the quality of the game at launch.York said that this is the main reason why Rockstar Games released the PC version of the game after the game console, and why “GTA6” will follow this model.

He said one of the main reasons why PC porting takes so long is because its architecture and components are different. “They have to adapt to all the different scenarios that could happen. Because on PlayStation and Xbox, every console has the same graphics card, the graphics card is the same, and the architecture in the box is the same as the PlayStation that sells to millions of people. Same. But when it comes to PCs, everyone’s PCs are different. They run in different ways, have different hardware, have different CPUs and GPUs. In different configurations, memory usage and game playback are different. There are glitches and confusion at times with the different operations going on in the background. It’s hard to explain, but that’s what it boils down to.”

Developers need to conduct more game testing on PC than on Xbox or PlayStation. “If you think about it, you’re already testing the game a lot to get it to work, so it’s harder on PC. You have to put more resources into it, you have to do more testing.”

When developers are doing PC porting, they must test on multiple different hardware and different GPUs. Not one or two, but 10 or 20. There are so many different specifications that it is impossible to test them all. “So when the gameWhen a PC port is released, there are often a lot of problems because it hasn’t been “actually tested” by millions of people, it’s just been tested by a thousand staff members. But game developers can only go so far. “

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