It’s a difficult problem to say what you think of “FF16”. The story of “Super Detective Case Files Raincord” is good, but I’m curious about Lord. Play the Super Meat Boy spin-off. Gaming of the Week – AUTOMATON

2023-07-09 07:16:08

Now Gaming is a corner every Sunday where each writer loosely writes about the games they played that week. It’s the 396th time. Be careful of illness.

It’s a puzzle, but it’s a dead game

This week we played the Super Meat Boy spin-off Dr. Fetus’ Mean Meat Machine. A match-4 puzzle game inspired by “Puyo Puyo”, where you play a Meat Boy clone created by the villain Dr. Fetus instead of Puyo. The puzzle part is “Puyo Puyo” itself, and the stage is cleared by matching the colors of the clones and erasing the specified number. However, there are instant death traps such as circular saws and rockets on the field, and if the clone touches it, it will be crushed, and if it touches it while falling, it will be a mistake and start over. On the other hand, if you chain erase, the clone will be invincible for a certain period of time.

There is only a game spin-off in death, and the style does not change even if it becomes a puzzle. I always use my nerves to avoid traps, and the operation is busy. It is also possible that the clones that have been painstakingly assembled are easily crushed. This is a work for people who are thrilled by hardcore without feeling that they will let you enjoy puzzles.
by. Taijiro Yamanaka

looking at another screen

This week, I’m playing “Super Detective Case Files Raincord”. This work is a detective ADV by the production team of the “Danganronpa” series. Detectives, including the main character Yuma, gather in the closed city “Kanai Ward” where it continues to rain. You will explore the hidden mysteries in the city controlled by the super giant company Amaterasu. I’m still playing the game, so I can’t say much about the story, but characters with supernatural powers will appear in this game as well. The murder case is depicted with the same mercilessness as usual, and the excessive production of the gruesome scenes.

Other than the story, I have the impression that 3D graphics are also being put into focus. In addition to progressing with text / voice and illustrations, depending on the scene, 3D production is also expressed. It feels like it’s neatly put together on the screen. However, in this work, the loading time is long due to such graphics. There may be some parts that can’t be helped due to the hardware specs, but the loading time in the mystery labyrinth, which is the mystery part, left an impression. To be honest, I can’t say that the tempo is good, partly due to the somewhat redundant nature. For stories and incidents, even if you watch Twitter or stream during the loading time, you can feel the power to read ahead, so the long loading time is a waste.
by Keiichi Yokoyama

both i love it but i’m curious

I just finished FF16, but it’s hard to say what I think. If you ask me if it’s my favorite game, definitely yes. If you ask me if I agree with everything… it’s not. This can be said for all games, but since this work is a complete story, if you talk about the points you care about about the story, you will not know “how do you really feel about this game?” .

I like the story of “FF16”, I like the characters, and the text is wonderful. The cutscenes, especially the summoned beast battle, are irresistible. On the other hand, since it is a heavy game as a whole, I would be quite concerned if the development was a little lighter or simpler. “Why did you do that?”

In the case of other games, it is possible to enumerate things like, even if there are points in the story that are worrisome, it is good to explore, or there is goodness in terms of system, or A is worrisome, but B is good. The story is really the pillar of this game, so if I say something like “I like the cutscenes, but I’m worried about the development”, both are story elements, so I can understand whether I like the story of this game or not. Become. However, what you want to convey as a game is conveyed perfectly, and the quality is extremely high. I’m glad I did it and I think it’s a great game. A very fine piece of work. It’s amazing that you made this. But when I bring up the points that bother me, various things come out… I think it’s difficult to give my impressions of this work. Maybe you want to say just because the material is so good.
by Ayuo Kawase


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