Microsoft to Raise Xbox Console Prices Worldwide and Discontinue 2TB Model

Microsoft will raise Xbox Series X and Series S prices globally starting August 1, 2024, and discontinue the 2TB Series X model, according to multiple sources including Tweakers, IEX.nl, and Gameliner. The move—cited as a response to rising component costs—marks a rare price adjustment for Xbox hardware and raises questions about Microsoft’s long-term console strategy, platform lock-in, and how it compares to Sony’s PlayStation 5 pricing stability.

Why this matters: The price hike and model discontinuation come as Microsoft faces mounting pressure from chip shortages, inflation, and a competitive gaming hardware market dominated by Sony’s PlayStation 5 (which has held steady at $499 for the Digital Edition since launch). For developers and gamers, the changes could tighten Microsoft’s grip on its ecosystem while forcing a reckoning with storage limitations in an era of 4K/8K gaming and expanding game sizes.

What’s Actually Changing Under the Hood?

The Xbox Series X (1TB) and Series S (512GB) are built around AMD’s custom Zen 2 + RDNA 2 architecture, with the Series X featuring an 8-core CPU, 12TFLOPS GPU, and 16GB GDDR6 RAM. The 2TB model, which launched in 2020, offered no performance advantage—just extra storage. Its discontinuation suggests Microsoft is consolidating SKUs to simplify manufacturing and reduce inventory costs.

But here’s the kicker: storage isn’t the only bottleneck. According to AnandTech’s benchmarks, the Series X’s NVMe SSD (which uses a custom Samsung controller) already throttles at ~2.4GB/s in real-world scenarios—far below the theoretical 2.4GB/s peak. The 2TB model’s extra capacity was a moot point for most users, given that even the 1TB variant fills up quickly with 4K games (e.g., *Starfield* alone takes ~100GB).

Microsoft’s move aligns with a broader industry trend: storage is becoming a secondary concern to raw performance and power efficiency. The PlayStation 5, for instance, uses a custom SSD with a proprietary controller that achieves ~5.5GB/s sustained speeds—nearly double the Series X. Yet Sony hasn’t faced the same pricing pressures, partly because its console uses a more mature, in-house chip design (the “Elbrus” SoC) that avoids reliance on third-party components.

How This Affects Developers, Gamers, and Microsoft’s Platform Lock-In

For third-party developers, the price hike could accelerate Microsoft’s push for Game Pass as the primary distribution channel. With hardware margins tightening, Microsoft may double down on subscription revenue—to offset console sales.

How This Affects Developers, Gamers, and Microsoft’s Platform Lock-In

Analysts suggest Microsoft is increasingly steering developers toward Game Pass, particularly for indie studios. The company’s pricing adjustments and ecosystem focus signal a shift where hardware sales are no longer the primary revenue driver. This could mean higher costs for developers who rely on traditional retail distribution to reach Xbox users.

Gamers, meanwhile, face a storage crunch. The average new AAA game now exceeds 100GB, and with Microsoft phasing out the 2TB model, users will need to rely on external SSDs or cloud saves—both of which introduce latency and compatibility risks. The Xbox Velocity Architecture (Microsoft’s answer to fast-load times) is already stretched thin on the 1TB model; removing the 2TB option could push more players toward Edge’s cloud gaming features, further locking them into Microsoft’s ecosystem.

Is This the Start of a Console Price War?

Not likely. Unlike the PlayStation 5, which has held prices steady despite inflation, Xbox’s price increases reflect Microsoft’s dual-revenue strategy: consoles as loss leaders for Game Pass, Xbox Game Studios, and cloud services. The company’s Q1 2024 earnings show that Xbox hardware contributes just a small portion of its gaming revenue—the rest comes from subscriptions and first-party titles.

Microsoft Announces Significant Price Rises for Xbox – IGN Daily Fix

Sony, by contrast, treats consoles as standalone products. Its PlayStation 5 (Digital Edition) remains at $499, and the standard model at $549, with no price hikes since 2020. The difference? Sony’s custom SSD controller and in-house chip design give it more control over costs. Microsoft, meanwhile, relies on AMD for its Zen 2/RDNA 2 SoC—a relationship that leaves it vulnerable to component price swings.

The 30-Second Verdict: What Gamers Need to Know

  • Price increases: Series X and Series S prices will rise (exact figures vary by region).
  • 2TB model gone: Discontinued August 1, 2024. No performance benefit—just extra storage.
  • Storage workarounds: External SSDs (Seagate, Samsung) or cloud saves (but latency remains an issue).
  • Developer impact: Microsoft may push harder for Game Pass exclusives to offset hardware losses.
  • No PS5 price war: Sony’s stable pricing and custom hardware give it an edge in cost control.

Bottom line: This isn’t a surprise—just a symptom of Microsoft’s broader shift from hardware sales to ecosystem lock-in. For gamers, the message is clear: expect higher upfront costs, but also deeper integration with Xbox’s cloud and subscription services. If you’re holding out for a cheaper Xbox, the Series S remains the best value—though its 512GB storage will feel cramped faster than ever.

The 30-Second Verdict: What Gamers Need to Know

For developers, the writing is on the wall: Microsoft’s hardware strategy is now secondary to its software and services play. The question isn’t whether Xbox will get more expensive—it’s how quickly Microsoft can pivot its ecosystem to compensate.

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Sophie Lin - Technology Editor

Sophie is a tech innovator and acclaimed tech writer recognized by the Online News Association. She translates the fast-paced world of technology, AI, and digital trends into compelling stories for readers of all backgrounds.

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