Capcom’s Onimusha: Way of the Sword debuted as a commercial success, climbing from an initial No. 6 placement to the No. 1 selling game on Steam within 24 hours. Set in a reimagined Edo-period Kyoto and also launched on the Nintendo Switch 2, the action title pulled in 74,575 active concurrent players by Saturday according to SteamDB, competing directly against other recent releases like The Blood of Dawnwalker, Halloween: The Sport, and WARDOGS.
Revitalizing a Classic Franchise
The launch marks Capcom’s return to the Onimusha story. The last mainline installment in the franchise, Onimusha: Daybreak of Desires, originally released back in 2006.
On Metacritic, the title currently holds a solid 85 average score driven by mostly positive reviews. However, critics are split on whether the gameplay loop holds up over a longer playthrough.
The Critical Divide Over Combat Loop and Pacing
Writing for Polygon, Giovanni Colantoni described the experience as “a battle value surviving,” while pointing out routine fights, recycled bosses, and an unrewarding progression framework that stretches the campaign thin.
“It looks like a terrific 12-hour recreation stretched to an exhausting 25-hour one. Piecemeal development and recycled bosses go hand-in-hand with repetitive rift-closing missions and backtracks by earlier ranges to clear busy work sidequests,” Colantoni noted.
Echoing some of those technical and design critiques, Chris Carter of ScreenRant noted that repetitive enemies and boss encounters take little away from the core experience for dedicated players. Carter recommended that users “jack up the problem and let it rip” to get the most out of the mechanics.
High Praise for Combat Choreography
On the other end of the spectrum, Will Borger of IGN delivered glowing praise for the title’s moment-to-moment combat execution, particularly highlighting the rhythm of the swordplay against Miyamoto Musashi.
“There are moments in Onimusha: Way of the Sword where all the things else fades. The controller falls away, the universe collapses, and the space between you and Miyamoto Musashi is annihilated. There may be nothing however transfer and counter transfer, sword clashing in opposition to sword, name and response,” Borger wrote.
The 30-Second Verdict for Players

- Platform Dominance: Hit No. 1 on Steam within 24 hours of launch, surpassing major competitors.
- Player Metrics: SteamDB recorded 74,575 active players over the weekend.
- Critical Consensus: Sitting at an 85 on Metacritic, praised for swordplay combat mechanics but criticized by some reviewers for padding and repetitive missions.