Profane – The MMORPG Profane clarifies its free-to-play model and the content of its cosmetic shop

The MMORPG Profane will be distributed in free-to-play and will finance its exploitation thanks to a cosmetic shop. Players will find costumes there, but also appearances for boats or guild cities.

At present, Profane is still the subject of very confidential tests and the release of the” title=”

MMORPG

Acronym of the English expression “Massively Multiplayer Online Role Playing Games”, meaning “massively multiplayer online role-playing games”. MMORPGs follow the same principles as MMOGs (see this term), including a concept of “role play”. In an MMORPG, the player is supposed to embody a character with a personality and play the role of the character in the virtual world. See also: MMOG, MMOFPS, UMMORPG

“>MMORPG is still far from being on the agenda. We know, however, that the game will adopt a free-to-play economic model and that its operation will be financed through a store of cosmetic items – as often, the Insane studio promises that the store will not contain any content likely to bring benefits in terms of” title=”

Gameplay

English term difficult to translate designating both the set of rules governing the game and the pleasure of the game. An MMOG with innovative gameplay will offer a unique gaming experience to the player. Similarly, a game claiming “good gameplay” will be fun and engaging.

“>gameplay (pay-to-win). The promise is often formulated, not always respected, so we will judge on document when the time comes.

While waiting to concretely discover the content of the future store of the MMORPG Profane, what are the Insane studio’s projects in terms of monetization?

Quite conventionally, the developer intends to offer costumes to customize the appearance of his character – specifying that these costumes will remain in the tone of the game world, so as not to harm the feeling of immersion of the players.
We also know that in Profane, players and guilds can erect or take control of camps that can become fortified cities. Similarly, players can also own boats to explore the oceans of the game world. In the store, fans can acquire cosmetic versions of buildings, gates and walls or boats to customize the ‘appearance. And the developer delivers some illustrations: versions inspired by Portinus (one of the factions of the world of Semisus, influenced by the domain of the Spirit and which erects marble cities), but also alternatives of oriental inspiration, viking Or even Egyptian.

eastern city
Altar oriental
Altar
City of Portinus
Altar of Portinus
Egyptian Altar
viking city
Altar viking

Beyond the different aesthetic inspirations of the cities, we also note that these different appearances will not be exclusive to the MMORPG store. In other words, players will also be able to unlock them in the game, in particular by maintaining good relations with the different factions of” title=”

PNJ

“non-player character”. These are the characters controlled by the server.

“>PNJ from the world of Semisus or as part of special events.
Profane intends to rely on game mechanics that give pride of place to interactions between players and communities. Obviously its economic model takes up this same logic, by integrating cosmetic content also aimed at guilds with cities (and not only at players who would like to personalize only their hero).

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