Russian developers have launched their Diablo IV test server – DTF Games

– We removed all the restrictions that we did for the press, you can see the whole Sanctuary for how much it is ready in different regions.

– Removed various kinds of “distortions on the screen”. You can record the screen and take screenshots (at your own risk 🙂 )

– All Placeholders (Gags) (various geometric shapes, with a mesh texture) are not a problem or a server refinement, but the actual technical state of the locations at the moment, since the client is responsible for displaying them.

– In some locations there are several “dolls” in order to get some experience. Mass spawn, monster AI disabled.

– Most of the waypoints have been implemented, so it will be possible to move quickly between locations.

– There is a test implementation of the first story quest (testing the logic of the story).

– The basic logic of dropping items (set so far only on “chests”) with random affixes.

– One location on the test collector of dynamic locations.

– Pumping any active skill in the skill tree (passive ones are not completed yet) for any class.

– System of automatic selection of animations. Works out almost on any skill, the death of a monster, the use of interactive objects, dialogues.

– Dismantling items and obtaining resources from them from the blacksmith.

– Pumping items at the blacksmith, until all the formulas are implemented, one process itself works out stably.

– Full game attribute logic => items affect your stats.

– Particularly curious and meticulous, it is possible to get to auxiliary locations, they are not so easy to find. (One of them, Underworld)

– The translation into “Orcish” is official, but the translator hasn’t finished yet.

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