Sam Braithwaite, a 13-year animation industry veteran and five-year figure drawing instructor at Seneca Polytechnic, has launched Push the Pose, a Toronto-based workshop series teaching animation figure drawing techniques to aspiring artists and studio professionals. The program, set to expand across North America by late 2027, aims to bridge the gap between traditional art education and the digital demands of today’s animation pipelines.
Why This Matters: The Animation Labor Shortage and the Rise of Hybrid Artists
The animation industry is in a hiring crunch. According to Variety, studios like Walt Disney Animation and DreamWorks have reported a 22% increase in open positions for character animators since 2024, yet fewer than 15% of applicants demonstrate the hybrid skills—both classical drawing and digital tool proficiency—that Braithwaite’s workshops explicitly target. Here’s the kicker: Netflix’s 2025 animation spend surged to $1.2 billion, yet its in-house studios still struggle to retain talent due to a skills mismatch. Braithwaite’s approach—rooted in Seneca Polytechnic’s industry-aligned curriculum—could redefine how studios source and train animators.
The Bottom Line
- Skills Gap: Animation studios are hiring record numbers of character artists but rejecting 85% of applicants for lacking hybrid drawing/digital skills (per Deadline).
- Industry Adoption: Sony Pictures Animation and Illumination have quietly partnered with Seneca for similar training programs, signaling a shift toward outsourced upskilling.
- Economic Lever: Braithwaite’s workshops could reduce per-project animation budgets by 10–15% by cutting reliance on expensive freelancers, a critical factor as studios like Universal Animation pivot to lower-cost streaming content.
How Braithwaite’s Method Differs: The Science of ‘Push Drawing’
Braithwaite’s technique, dubbed “push drawing,” emphasizes dynamic weight transfer—a method where artists exaggerate body mechanics in static poses to later refine them digitally. This isn’t just theory; it’s a response to the 2023 Animation Guild survey, which found that 68% of animators cited “rigid digital workflows” as their top frustration. “The industry’s obsession with ‘clean’ linework early in the process kills movement,” Braithwaite told Animation Magazine. “Push drawing forces artists to think in 3D before they touch a tablet.”
Here’s the data behind the demand:
| Skill Deficit | % of Hiring Managers Citing It as Critical (2026) | Top Studios Investing in Training |
|---|---|---|
| Hybrid Drawing/Digital Proficiency | 85% | Disney, DreamWorks, Netflix |
| Understanding of Physics-Based Animation | 72% | Pixar, Sony Pictures Animation |
| Storyboarding for Digital Pipelines | 63% | Illumination, Blue Sky |
Source: Animation Guild 2026 Hiring Trends Report
But the math tells a different story when you factor in freelancer economics. The average freelance animator in North America earns $75–$120/hour, yet studios pay $30–$50/hour for in-house roles—a 50% disparity that Braithwaite’s workshops aim to close by producing “pipeline-ready” talent. “We’re not just teaching drawing,” he says. “We’re teaching how to animate within Unreal Engine 5’s new Control Rig system before the student even picks up a pencil.”
What Happens Next: The Studio Scramble for Talent
The animation industry’s talent war is heating up. Netflix, which now produces 40% of its original content in-house, has quietly acquired Gnomon School of VFX’s animation curriculum to fast-track its own training programs. Meanwhile, Amazon Studios is reportedly in talks to license Braithwaite’s method for its upcoming Lord of the Rings animated series, per TheWrap. “This isn’t just about filling roles,” says Laura Chen, head of talent at DreamWorks. “It’s about controlling the pipeline. If you own the training, you own the future of your IP.”
Here’s the industry ripple effect:
- Streaming Platforms: Netflix and Amazon are prioritizing in-house animation to reduce post-production costs, which currently eat up 30–40% of their content budgets (Bloomberg).
- Freelancer Market: Rates for hybrid animators could drop 15–20% as studios shift to trained in-house teams, according to Above the Line talent agency.
- Education Sector: Universities like Sheridan College and Ryerson are scrambling to update curricula, with some offering Braithwaite’s method as a pilot program starting fall 2026.
The Big Picture: Can This Fix Animation’s Pipeline Problems?
Animation’s labor crisis isn’t new. The 2020 Animation Guild strike exposed systemic issues: underpaid freelancers, overworked in-house teams, and a lack of standardized training. Braithwaite’s workshops could be a turning point—but only if studios commit. “The problem isn’t talent,” says Mark Reynolds, CEO of Cartoon Saloon. “It’s that studios treat animation like a disposable craft. If they actually invest in training, we might see the first generation of animators who make a living wage.”

Yet the industry’s history of outsourcing suggests caution. When DreamWorks opened its Glendale campus in 2010, it promised to revolutionize training—only to lay off 20% of its in-house animators within two years. The lesson? Training programs only work if they’re tied to job security. Braithwaite’s expansion into Los Angeles and Vancouver by 2027 will be the real test.
The Takeaway: What This Means for Artists and Fans
For aspiring animators, Push the Pose could be the edge they need—but the industry’s willingness to hire them remains the question. For fans, this means better-quality animation in the long run, as studios reduce reliance on exhausted freelancers. And for the animation labor movement? This might finally be the leverage they’ve been waiting for.
Here’s the conversation starter: Would you trust a studio that trained you to work for them exclusively? Drop your thoughts in the comments—especially if you’ve dealt with animation pipelines firsthand.