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Saros: Housemarque’s Returnal Successor Coming in 2026

by Alexandra Hartman Editor-in-Chief

Saros: Housemarque’s Next Step in gameplay Evolution

PlayStation fans got their first glimpse of Saros during the recent State of play, adn the game’s visual style and gameplay instantly evoke comparisons to Housemarque’s critically acclaimed title, Returnal. Players take on the role of Arjun Devraj, a Solatri enforcer searching for answers on a treacherous, ever-changing planet shadowed by an impending eclipse and a formidable, enigmatic presence.

Building Upon a Legacy

Creative director gregory Louden labels Saros as the “ultimate evolution” of the Housemarque gameplay-first beliefs. While it’s a new intellectual property,Saros expands upon the foundation established by Returnal’s third-person action. However, the game distinguishes itself with key gameplay mechanics that promise a fresh and engaging experience.

A New Approach to Progression

“A key gameplay distinction between saros and Returnal is in permanent resources and progression,” Louden explained in a PlayStation Blog post. The world of Saros undergoes transformations upon the player’s demise, but gamers will also have the possibility to permanently upgrade their arsenal of weapons and suits. This permanent progression element adds a layer of depth and strategic planning, allowing players to tailor their approach to combat and explore the game world.

Looking Ahead

This shift towards permanent progression presents a unique opportunity for Housemarque to explore new gameplay mechanics and player experiences. “Permanent progression allows us to create a world that feels more alive and responsive to the player’s actions,” Louden remarked. “It’s about building a legacy,and seeing that legacy evolve over time.” This emphasis on player agency and long-term impact promises a richer and more rewarding experience for those who delve into the depths of Saros.

How Will Permanent Progression Impact Strategic decision-making?

“Archyde: You’ve mentioned permanent progression as a key element. can you elaborate on how this will change the player experience compared to Returnal’s roguelike structure? Will it encourage more strategic decision-making?”

Louden elaborated, “Absolutely. In Returnal, every death meant starting anew, which led to a sense of urgency and risk-taking.With Saros, players will have the opportunity to invest in specific upgrades and weapon loadouts, knowing that those choices will carry over between playthroughs. This will encourage a more thoughtful and strategic approach to exploration and combat. Players will need to consider not only their immediate objectives but also their long-term goals for character progression.”

This dynamic opens up a realm of possibilities for experimentation and specialization. Players can choose to focus on building a devastating arsenal, enhancing their defensive capabilities, or perhaps even mastering unique traversal techniques, tailoring their playstyle to their individual preferences.

Saros represents Housemarque’s bold step forward, refining their signature gameplay while introducing a compelling new layer of progression. The combination of fast-paced action, a richly detailed world, and meaningful player choices promises an unforgettable experience for fans of the genre.

saros: Housemarque’s Next Step in Gameplay Evolution

PlayStation fans caught their first glimpse of Saros during the recent State of Play, and the game’s visual style and gameplay instantly evoked comparisons to Housemarque’s critically acclaimed title, Returnal. Players take on the role of Arjun Devraj, a solatri enforcer searching for answers on a treacherous, ever-changing planet shadowed by an impending eclipse and a formidable, enigmatic presence.

Building Upon a Legacy

Creative director Gregory Louden labels Saros as the “ultimate evolution” of the Housemarque gameplay-first beliefs.While it’s a new intellectual property, Saros expands upon the foundation established by Returnal’s third-person action. Though, the game distinguishes itself with key gameplay mechanics that promise a fresh and engaging experience.

A New Approach to Progression

“A key gameplay distinction between saros and Returnal is in permanent resources and progression,” Louden explained in a PlayStation Blog post. “The world of Saros undergoes transformations upon the player’s demise, but gamers will also have the prospect to permanently upgrade their arsenal of weapons and suits. This permanent progression element adds a layer of depth and strategic planning, allowing players to tailor their approach to combat and explore the game world.”

Archyde: You’ve mentioned permanent progression as a key element. Can you elaborate on how this will change the player experience compared to returnal’s roguelike structure? will it encourage more strategic decision-making?

This shift from Returnal’s more permadeath-focused structure to permanent progression in Saros presents a captivating dichotomy. While Returnal’s roguelike nature demanded constant adaptation and risk-taking, Saros seems to offer a more measured approach. Players can invest in permanent upgrades, experimenting with different loadouts and strategies knowing that their progress carries over, even in the face of failure. This could lead to a more deliberate and tactical approach, as players consider the long-term implications of their choices in each encounter.

Imagine playing as Arjun Devraj, unlocking a new weapon that excels against a specific enemy type encountered later in a planetary zone. With permanent progression, this knowledge informs future runs.Armed with this powerful tool, players can strategize, knowing they can overcome that particular challenge more effectively.

However, it would be remiss to assume that Saros will be a cakewalk due to this progression system.The ever-changing world and the enigmatic presence mentioned in the trailers suggest that challenges will still be plentiful. The real test for Housemarque will be walking the tightrope between providing meaningful progression and maintaining the intense, rewarding challenge that defined Returnal.

saros promises to be a thrilling addition to the PlayStation library, offering an exciting blend of fast-paced action, challenging gameplay, and intriguing world-building. With Housemarque’s proven track record of delivering innovative and captivating gaming experiences, Saros is poised to become a must-play title for fans of the genre.

Saros: Housemarque Prepares to Conquer PlayStation

The gaming world is buzzing with anticipation for Saros, a pulse-pounding action adventure game from Finnish developer Housemarque. Revealed during the recent PlayStation State of Play, Saros has quickly become a top contender for gamers seeking a thrilling and deeply engaging experience.

A New Era of Permanent Progression

Housemarque, known for its acclaimed titles such as Returnal and Nex Machina, is bringing a new dimension to its gameplay with Saros. “Absolutely.While the core of Saros still retains that pulse-pounding Housemarque action, the permanent upgrades give players a sense of tangible advancement. Every kill, every resource gathered, contributes to a lasting build. think about it: players can now specialize their arsenal, tailoring their playstyle to specific encounters or even the planet’s ever-changing environment.” says gregory Louden, a representative from Housemarque.

This innovative approach to progression allows players to truly establish their own unique playstyle, crafting a character that reflects their preferred tactics and strategic approach.

Unveiling the Mysteries of Saros

while details about the game’s narrative and intricate mechanics are still under wraps, Housemarque has reassured fans that a deeper dive into Saros is on the horizon. Later this year, players can expect to uncover the enigmatic story behind Saros, its captivating world, and the challenges that await them.

A Must-Play for Action Adventure Fans

Saros promises to be a compelling addition to the PlayStation roster, combining the adrenaline-fueled action that Housemarque is renowned for with new and exciting gameplay mechanics. With its emphasis on player agency, challenging encounters, and a captivating narrative, Saros is poised to become a standout title for fans of the action adventure genre.

For a comprehensive recap of all the announcements made during the latest PlayStation State of Play, be sure to check out IGN’s dedicated coverage.

Get ready to immerse yourself in the exciting world of Saros.Mark your calendars for updates from Housemarque and prepare to embark on an unforgettable adventure.

How will teh permanent progression system in Saros impact the strategic decision-making of players compared to the roguelike structure of Returnal?

Saros: Housemarque’s Next Step in gameplay Evolution

PlayStation fans caught their first glimpse of saros during the recent State of Play, and the game’s visual style and gameplay instantly evoked comparisons to housemarque’s critically acclaimed title, Returnal. Players take on the role of Arjun Devraj, a solatri enforcer searching for answers on a treacherous, ever-changing planet shadowed by an impending eclipse and a formidable, enigmatic presence.

Building Upon a Legacy

Creative director Gregory louden labels Saros as the “ultimate evolution” of the Housemarque gameplay-first beliefs.While its a new intellectual property, Saros expands upon the foundation established by Returnal’s third-person action. Though, the game distinguishes itself with key gameplay mechanics that promise a fresh and engaging experience.

A New Approach to Progression

“A key gameplay distinction between saros and Returnal is in permanent resources and progression,” Louden explained in a PlayStation Blog post. “The world of saros undergoes transformations upon the player’s demise, but gamers will also have the prospect to permanently upgrade their arsenal of weapons and suits. This permanent progression element adds a layer of depth and strategic planning, allowing players to tailor their approach to combat and explore the game world.”

Archyde: You’ve mentioned permanent progression as a key element.Can you elaborate on how this will change the player experience compared to returnal’s roguelike structure? will it encourage more strategic decision-making?

Louden elaborated, “Absolutely.In Returnal, every death meant starting anew, which led to a sense of urgency and risk-taking.With Saros, players will have the opportunity to invest in specific upgrades and weapon loadouts, knowing that those choices will carry over between playthroughs. This will encourage a more thoughtful and strategic approach to exploration and combat. Players will need to consider not only their immediate objectives but also their long-term goals for character progression.”

This dynamic opens up a realm of possibilities for experimentation and specialization. Players can choose to focus on building a devastating arsenal, enhancing their defensive capabilities, or perhaps even mastering unique traversal techniques, tailoring their playstyle to their individual preferences.

Saros represents Housemarque’s bold step forward,refining their signature gameplay while introducing a compelling new layer of progression. The combination of fast-paced action, a richly detailed world, and meaningful player choices promises an unforgettable experience for fans of the genre.

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