“Splatoon 3” update to ease the difficulty of “Salmon Run”. Finally weakening Tekyu, setting an upper limit on the number of appearances of a giant salmon, special enhancement – AUTOMATON

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Nintendo announced on November 29th,splatoon 3]Update data Ver. 2.0.0 contentspublicdid. The updated data will be distributed at 10:00 on November 30. It seems that the difficulty level of co-op multiplayer content Salmon Run will be adjusted.

The most notable change is that the maximum number of giant salmon spawns has been capped at 15. In this work, even if the giant salmon cannot be defeated, the number of giant salmon will increase one after another. This specification affected the increase in difficulty and game operation. However, the 15 limit will reduce the hellish situation surrounded by giant salmon. Quoting from the patch notes:

Limit the number of Giant Salmon spawning at once to 15.

In a situation where you are successfully killing giant salmon, even with a high degree of danger, you will not reach this limit. Changed to reduce the situation where the game slows down due to too many giant salmon appearing when you are in a situation where you cannot defeat the giant salmon, making it more difficult to recover from the situation than necessary. is.

In addition, special weapons have also been greatly enhanced. Salmon run is a special that will be revived. However, it has been pointed out that some specials are unreliable, and that they are hunted by salmon after use. However, 4 types of specials are strengthened. The megaphone laser 5.1ch has improved tracking performance and increased damage by about 25%. Triple Tornado also makes it easier to activate the guide device, increasing the damage dealt by about 25%. It is said that the jetpack will be out of the attack target of Shake after use, and the Nice Dama will be out of the attack target while in use. Quoting from the patch notes:

Megaphone laser 5.1ch

Made the accuracy of tracking giant salmon higher than before.
Increased damage dealt by approximately 25%.

triple tornado

The guide device is now activated even when it touches salmon.
Increased damage dealt by approximately 25%.

jet pack

Made it untargetable by most Shakes while the effect ends and returns.

Nice ball

Made it untargetable by most Shakes while it’s in the air with a nice ball.

In addition, it has become easier to hunt Tekkyu, which can be said to be the player’s natural enemy. Specifically, movement speed is reduced by about 30%. This will reduce the frequency of Tekyu’s attacks, and increase the amount of time it spends walking on the ground, making it easier to attack from here. The display of the incoming cannonballs is also longer, making it easier to see where the bullets are coming from. Speaking of Tekkyu, it was characterized not only by the unpleasantness of its cannonball attacks, but also by the fact that it was difficult to defeat due to the short amount of time it was on land. By adjusting one aspect of such personality, weakening will be planned.

In addition, the implementation announcement of Big Run and the addition of functions to save and reproduce byte scenarios. Various adjustments have been made, such as adjusting the conditions for using the evaluation reset function. Together with the bug fix,patch notesYou may want to check:

Added data about Big Run.
A big run is a mass run of salmon that occurs once every few months. During the big run, a special salmon run will be held in the battle stage. At the end of the Big Run, you will receive different rewards depending on how well you did with the “maximum number of golden salmon roe collected in one part-time job”.

Added function to save/reproduce byte scenario.
A byte scenario is data that summarizes patterns such as stages, weapon formations, salmon that appear, and special situations in a single byte. You can save a byte scenario on the byte record screen of the Kumasan terminal.
After creating a room in Private Bite, by selecting a saved Bite scenario with the ZL button, you can recreate that situation and try again and again.
Byte scenarios can be shared with other players using a code issued when saved.
*If you enter the code on the Kumasan terminal, you can download and save other players’ part-time job scenarios.

Once updated data is delivered, the previous byte scenario may no longer be available.

Changed the condition to be able to use the evaluation reset function when the evaluation value of “Ichininmae” is higher than 40.
Fixed so that when a player with a rating higher than 100 in Legend uses the reset rating function, the rating will not be reset all at once to 40, but will be reset in steps of 100.
When the stage is changed, it will still be reset to 40 “legendary” rating.

Fixed issues with Salmon Run
Fixed an issue where golden salmon roe held by other players would not be displayed when they were in the squid (octopus) state.
Fixed an issue that could cause other players to see weapons equipped differently than they should.
Fixed an issue in WAVE3 where leftover special pouches could be consumed to use special weapons just before the start of EXTRA WAVE.
Fixed an issue where, when creating a room for a part-time job with a friend, if the player who joined later presses “Ready!” and the player who created the room leaves the room, the game may not progress. did.
Fixed an issue where the number of gold salmon roe delivered for each wave was not displayed correctly in certain languages ​​on the part-time job record screen.
Fixed an issue where the Wiper would sometimes not be able to deal side-slash melee damage to close enemies.
Fixed an issue where the Wiper could sometimes damage Teppan from the front.
Fixed an issue that could cause a communication error when hitting multiple bullets at once on Teppan or Kanketsusen with the Kumasan-branded stringer.
Fixed an issue where shark rides and splash bomb explosions sometimes failed to deal damage to Tekyu and Doskoi.
Fixed an issue where using a jetpack just before the water level rose and returning after the effect ended could cause you to go under the water.
When the jetpack is activated and you are in a squid (octopus) state with a golden salmon roe, the gold salmon roe you have will now be displayed.
Fixed an issue where Tamahiroi would sometimes enter the terrain after collecting golden salmon roe.
Fixed an issue where, when destroying a Bomb Bomb at the moment it was thrown, the bomb would still be thrown even after the Bomb was defeated.
Fixed an issue where when the Bomb throws a bomb, players in a location where the Bomb had been previously thrown could be pushed out.
Fixed an issue where destroying one of the Katapad containers would cause the other container to close abruptly.
Fixed an issue where destroying a container immediately after Catapad’s first missile was fired would not display markers around the player indicating that the missile was aimed at them.
Fixed an issue where Snakes would target the closest player in a straight line without considering their path of travel.
Fixed an issue where spawning multiple snakes would sometimes target the same player even though there were other players available to target.
Fixed an issue where bats with umbrellas could sometimes be damaged.
Fixed an issue where the golden salmon roe that appears when defeating a night pig would sometimes float in the air.
Fixed an issue where the golden salmon roe that spawned when defeating a nave pig would sometimes land on top of the salmon roe container.
Fixed an issue where sharks spawning from hooded pigs would sometimes attack before they landed.
Addressed an issue where grills could clip into terrain and damage players standing on ledges to reduce clipping.
Fixed an issue in which, in the special situation “Finding Kinshake”, when dealing damage to Kinshake, you could obtain an extremely large number of salmon roe, or you could not obtain any salmon roe.
Fixed an issue where the amount of golden salmon roe sucked up by Hakobia was counted as the number of delivered golden salmon roe on the Kumasan Terminal and Squid Ring 3.
Fixed an issue in Fort Aramaki where the game would sometimes slow down when using certain walls.
Fixed an issue in Fort Alamaki where throwing a splash bomb at a specific location would sometimes cause it to remain in place for a long time without exploding.
In Shekenadam, you can no longer stand on top of the switchboard on the wall.


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