2023-10-16 16:00:20
Developed by Balio Studio in synergy with VetaSoft and published by Microids, Les Sisters 2: Network Stars is an adventure video game with a very strong board game structure and some vague third-person shooter elements. Before we get into the story of “The Sisters 2: Road to Fame,” it’s good to delve deeper into who these Sisters are. The Sisters is a comic strip created by William and Christophe Cazenov, which later became an animated series and finally a video game. The first title, also published by Microids, is called Les Sisters: Show Devant. If you’re wondering, no, to enjoy this second episode you don’t need to play the first chapter or know the comic or animated series. Indeed, the title is perfectly understandable in itself, showing a simple, joyful and light plot that opens and closes a circle. Of course, those familiar with the series will be able to pick up on countless insights from both the cast and the game’s settings that might otherwise be anonymous. But let’s move on to the narrative plot of Sisters 2 which has as protagonists, of course, two sisters: the younger sister Marina and the older sister Wendy.
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#Test #Sisters #Network #Stars #Nintendo #Switch
Microsoft
2023-10-16 21:56:31
Intrigue, choice and familiarity.
Narration, as we know, is the strong point of Telltale Games, a software house specializing in the development of narrative video games, all linked by a common thread strongly linked to the classic operating mode of television series. After a five-year hiatus, Telltale returns to fashion by releasing The Expanse: A Telltale Series, a title that follows in the footsteps of the television series of the same name, released on Syfy and Amazon Prime, and the events of Camina Drummer. , one of the most iconic characters in the series, also magnificently played in the game by Cara Gee. Telltale’s new work is currently divided into five episodes, all currently available (the last episode was released on September 21, 2023), with a bonus episode releasing via special DLC, with a physical edition following once everything is released. published digitally. If it is true that a software publisher (almost) always manages to leave its mark on video games, we cannot present a Telltale video game to you without focusing on the plot and the particular game mode, with the important postulate that, being narration is the strong point of the company’s games, in this review we will try to avoid any spoilers. As mentioned, in The Expanse: A Telltale Series, the player will play Camina Drummer, crew chief of the ship The Artemis during the exploration of the Belt, an area of the universe full of particularities, which will have to manage social and not only that, particularly specific which also involves its team and its feelings. Just a few minutes into the game, The Expanse: A Telltale Series forces the player to make a choice. Yes, because it is above all The Expanse. A title in which choices, even if they do not always involve life or death, become a primordial element of the gameplay, a cornerstone of the Telltale brand that is transmitted from game to game.
The writing of the episodes proposed is well done, almost as much as the television show, with a focus more on the character of the different characters rather than on the more general politics of the universe and with a rhythm that follows the beaten time. by the TV series but which leaves room for not being mistaken regarding a cinematographic production. The best thing regarding The Expanse is certainly the presence of a story so well written that it stands on its own. The dialogues that Camina encounters will always present him with the need to choose between only two options which do not always, or even very rarely, boil down to good and evil. What’s most striking regarding The Expanse is that Camina Drummer is a simple human being who must make some particularly difficult decisions for herself and her crew, and the title is filled with intensity as we are faced with choices which are not the right ones to do, far from it. Small note on the dialogue system: this is particularly familiar to those who have already had experience with Telltale games. Each choice, as mentioned, allows the player to learn a little more information regarding the crew, in order to guide future decisions but also to increase the level of replayability of The Expanse.
Exploration: weak point or incidental element?
But that’s not all. The Expanse innovates in the formula present in Telltale titles by introducing the possibility of freely walking and exploring each area in which the player is immersed in weightlessness, with unprecedented environmental graphic quality (we will talk regarding this once more), using commendably the third person point of view. The implementation is completely intuitive, allowing the player to attach Camina’s boots not only to the floor, but also to the walls and ceiling. In addition, the protagonist is able to easily explore all the areas present, from the wrecks of the different ships present in the universe to the narrowest closets, always looking for materials for the crew. What is functional for exploration is the jetpack, the use of which allows the player to jump over each chasm present in the title, to descend into a well or an abandoned elevator, as well as to splash around with deer and 360° to test its fluidity. For the rest, let us specify that, since it is not an open world, the exploration phases will be limited to the areas proposed by the title, with short exploratory licenses especially in the moments when we will be called to us move among the stars. This is more accentuated in the first episodes where Camina will be free to wander around the areas as the title approaches the end, completely concentrating the player’s attention in very specific moments, almost absolutely diminishing the possibility of wander around inside the game map.
The collaboration between Telltale and Deck Nine (Life is Strange) bears its greatest fruit when it comes to graphic design, with particular attention paid to the smallest details. The classic drawings of the different stylized characters, protagonists of the Telltale games, The Expanse: A Telltale Series replaces the classic drawings with a more realistic and less caricatured construction of them, with extremely detailed cutscenes. But not only that, even during the gameplay phases, the external and internal environments of the game, as well as the facial expressions are extremely detailed, with remarkable care in the creation of the universe. In reference to the facial expressions, these clearly improve on what has already been seen in other Telltale games, the characters’ faces are realistic, with body language always consistent. The feeling of immersion is, however, interrupted during the phases of space exploration during which there is frequently a notable drop in quality. Let’s be clear, this is not a defect that affects the gameplay of the title, but it clashes with the graphic cleanliness of the closed areas. Note on shots: the excellent job of capturing the essence of the TV series and its locations, as well as the episodic format, allows you to immerse yourself in a high-level spectacle, with a pace that never dulls your interest , but rather amplifies it. This is further emphasized in the fifth episode, the conclusion of an enveloping story full of creative ideas. This is certainly an advantage for those who make storytelling the strong point of their publications.
And the rest ?
On the other hand, certain game mechanics do not receive the same care as those already described. The combat, in fact, is nothing more than a series of QuickTime events that exclusively require the player to click, within a limited time, on certain buttons or move the sticks. Interaction with the world is not the strong point of The Expanse, and in fact Camina is only allowed to interact (collect, open doors or connect cables) with what the title offers, which perhaps limits the creativity of those who are often caught in the compulsive collector syndrome. A weak point of The Expanse is the collection mechanics: Camina can collect valuable objects scattered throughout the sections, very often to give them to a member of the crew, yet the title does not offer any inventory in order to have an idea of what and nothing else. a direct way to deliver these items has been collected. But not only. If at the end of the chapter, and therefore the associated main mission, you have not managed to deliver a collected item or complete the secondary quest, it will be almost impossible for you to retrace your steps until you restart the episode finished. via a menu that allows you to either continue the story or start once more. Add to this that the title does present some environmental puzzles, which are also essential for progression in the game, but their solution does not seem particularly complex (sometimes you just have to look around, other times you just have to to follow a route as the treasure hunt, other times to interact with everything that surrounds us).
VERDICT
The Expanse: A Telltale Series aims to be a success in the field of narrative games, a certain evolution of Telltale games. Every choice the player makes has an influential practical implication, the plot follows a logic that is never banal and always engaging, without gaps or holes but full of twists and turns. The episodes, as well as the voice acting, are remarkable and help recreate the atmosphere of the TV series even when most of the series’ regular characters are absent. On the other hand, the title offers no engaging mechanics outside of dialogue scenes, relying too heavily on quick-time events and relatively poor movement challenges. The few flaws of the title are counterbalanced by its strengths which make The Expanse an essential video game for lovers of captivating narrative adventures and for those who like to make delicate decisions thanks to a crescendo of emotions which involve those who play completely in the spatial atmosphere.
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#Expanse #Telltale #Series #Xbox #Series
Acquisition completed! Activision Blizzard CEO Bobby Kotick announces his departure at the end of 2023 | 4Gamers
2023-10-14 07:43:52
As Microsoft finally completes the deal, the fate of Activision Blizzard King (ABK) CEO Bobby Kotick has become the focus of attention. It has now been confirmed that Bobby Kotick will stay on until the end of 2023.
Related Reading:Wall Street Journal says Bobby Kotick will leave Activision Blizzard following acquisition closes
Bobby Kotick was engaged in the software business in his early days. The biggest feat in his career was to raise $500,000 to buy the nearly bankrupt Activision in 1990, lay off more than 90% of its employees, and conduct a comprehensive reorganization. Since then, Huiyan has acquired developers such as Infinity Ward and Treyarch, Guitar Hero RedOctane, and Tony Hawk Neversoft, laying the first step for the Activision empire.
In 2007, in order to expand the breadth of the game business, Bobby Kotick chose Blizzard and Sierra Entertainment, both owned by the French media giant Vivendi. I hope to gain a place in the MMO market through “World of Warcraft”.
At that time, the two parties joined forces and merged Vivendi Games and Activision through the acquisition of shares to form what became Activision Blizzard, AB.
However, the two giants joined forces but might not offset the operating failure of the parent company. In 2012, Vivendi had been intending to sell off its “Golden Chicken Mother” Activision Blizzard in order to pay off debts. In 2013, Activision Blizzard spent US$8.2 billion, equivalent to approximately NT$245.6 billion at the time, to repurchase the majority of its shares from Vivendi SA and regain its independent identity. Vivendi SA’s shareholding dropped from 61% to 12%.
From Activision and Activision Blizzard to becoming independent once more from Vivendi, Bobby Kotick has always been in charge of the overall situation as CEO. However, when the sexual assault incident broke out at his Sledgehammer studio, such a person’s internal interference and cold treatment attracted huge criticism from both inside and outside the company.
Coupled with the “fat cat CEO” behavior accused by shareholders, compared with the cheap salary of grassroots employees, even Bobby Kotick may continue to live his life as CEO following Microsoft’s acquisition. The outside world has long been not optimistic that he will continue to be re-elected.
Related Reading:Hundreds of employees protest and demand Activision Blizzard CEO resigns
The acquisition is controversial! New York City sues Activision Blizzard, this time targeting CEO Bobby Kotick
When Microsoft finally broke through the siege, successfully completed the acquisition of Activision Blizzard, and officially announced the results, Bobby Kotick wrote an open letter on the same day detailing the results of Activision Blizzard over the years, and announced that it will complete the transition of corporate operations by the end of 2023. Resign (web link)。
Related Reading:Microsoft officially issued an announcement: Welcome Activision Blizzard and King to join the Xbox family, ending the Thousand Days Acquisition War
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#Acquisition #completed #Activision #Blizzard #CEO #Bobby #Kotick #announces #departure #4Gamers
Activision Blizzard games expected to arrive on Game Pass in 2024
2023-10-11 18:05:32
With the novel of the acquisition of Activision Blizzard pela Microsoft very close to reaching the end, with a positive outcome for the green side, it is common for players to wonder regarding the possible arrival of the company’s games on the Xbox Game Pass catalog. Now, the company has indicated what the future will be like, stating that its games will reach the subscription service starting next year.
Activision Blizzard games coming to Xbox Game Pass
In an official post on X, formerly Twitter, Activision Blizzard stated that its games will be added to Microsoft’s subscription service. However, not all titles will be available at once to subscribers. The process will be gradual and will begin in 2024. Check out what the studio said below.
It’s incredible to see the anticipation building for Call of Duty: Modern Warfare III. As we continue to work on regulatory approval of our agreement with Microsoft, we are receiving questions regarding whether our upcoming and recently released games will be available via Game Pass. While we have no plans to put Modern Warfare III or Diablo IV on Game Pass this year, once the deal is sealed, we hope to begin working with Xbox to bring our titles to more players around the world. And we anticipate that we will begin adding games to Game Pass sometime in the next year or so.
Acquisition can be guaranteed this week
In addition to titles from the Call of Duty and Diablo franchises, from 2024 Game Pass will likely feature titles from IPs such as Spyro, Warcraft, Crash Bandicoot and more.
Microsoft’s idea is that Activision Blizzard games will be available through the service for PC, Xbox consoles and the cloud through xCloud. Microsoft expects to secure the acquisition on Friday (13), with the approval of the CMA, the UK market regulatory body, which is the only pending negotiation.
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#Activision #Blizzard #games #expected #arrive #Game #Pass