Tales of Arise was not initially conceived as a game in the Tales of series.

Tales of Arise It was not conceived in its early stages of development as a video game belonging to the saga Tales of as revealed by a couple of Bandai Namco developers in a recent interview published by TheFaminicoGamer. Yusuke Tomizawa and Hirokazu Kagawa, producer and director of the video game respectively, have delved into some details about its development, broadly highlighting that the title was initially going to be called simply Arisebesides that was planned as the cornerstone of a whole new saga.

Segn Tomizawa y Kagawa, Arise It was going to be so different from the rest of the video games in the saga Tales of that they weren’t entirely sure at first if they should include it in the same universe. However, even though his shocking combat system is still being discussed by the most die-hard fans of the license, both executives decided to change a few small aspects to adapt the game and make it the last installment of the franchise. Tales ofalthough as we have previously commented during the initial stages of its conception, the possibility of Arise becoming a new IP.

A more than remarkable entry in the Tales of

“It is a great installment that offers us one of the best and most fun combat systems in the entire saga, a well-built world, a group of protagonists with a very interesting evolution, some spectacular bosses, lots of content and a beautiful audiovisual section with a great art direction. Yes, it has details that could be improved, such as a script that neither surprises nor excites, a somewhat frustrating allied AI, a total absence of puzzles for dungeons with a very basic design, or the constant presence of popping, but they are defects that do not prevent us from talking about a game. enormously enjoyable work and recommendable unless you like the genre”, we conclude in our analysis.

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