the 500 hours of play create controversy

500 hours of play to finish Dying Light 2 at 100%, it’s almost as long as stuffing yourself in Warsaw Madrid on foot, such was the shocking argument of the Techland studio on Monday January 10 on its social networks, which thought it would do fun for the players. Very badly took him and what a mess all this created, since from a good feeling was born a controversy that the Polish studio tries to minimize, and the opportunity for us to ask an existential question of the video game: More c ‘ is long, the better? At Techland, the question did not even arise and this is the reason why they have already decided to communicate on the tremendous lifespan of their game. It is written in capital on the image relayed on its social networks, it will take 500 hours to complete the entire game; understand by this that this figure corresponds to 100% completion, the Techland studio wanting players to get their money’s worth. However, this argument is no longer entirely admissible in 2022, at a time when stuffing the open world with uninteresting side missions scare some people away. The developers at Techland probably weren’t expecting such a surge of messages and the reactions to the tweet in question were mixed, with some players welcoming the news with glee, while others outright announced the cancellation of their pre-release. order, these 500 hours being synonymous with side-quests without interest.

“There’s no game in this fucking existence that can justify 100% 500 hours of running time, even the best games ever made can’t do it for a single game, that’s worrying to the death guys, Quality> Quantity “ advance Synth Potato (Ameer), while on the side of Mark Kerner, the decision has been made to cancel the pre-order of the game. “I’m 100% canceling my pre-order. 500 hours of complete bullshit guaranteed. You can’t make a game that long without a ridiculous amount of crap infill.” A certain Liquidoon does not hesitate to make a comparison with the open world of Ubisoft: “500 hours of great gameplay or 500 hours of boring Ubisoft-style shit?” The same goes for Edco, who also draws an analogy with the games of the French firm: “What the fuck is this stuff? I know it’s for 100% but my god, I can’t imagine how long the main story will be. I was actually interested, but now, it looks like it’ll be like Assassin’s Creed where the story took about 80 hours. I’ll drop it, sorry. ” More interestingly, Name cannot be blank explains that with his two children at home, he cannot afford to play games with such a long lifespan: “No offense, I loved your previous games, but that’s a big deal. As a father of two, I don’t have time to waste so much time. I prefer a less important experience. Life of Dead Island and the first Dying Light was perfect. It took me a month to finish it all. “

Following this controversy, Techland developers felt the need to clarify the figures they had shared. Another tweet is therefore left to rectify the situation and emphasize that to finish the main story, it takes about 20 hours of play, while to go to the end of the story and all the side missions, it’s 80 hours. On the other hand, if you ever want to finish the campaign, the side quests, browse the whole open world, check every corner of the map, every dialogue and find all the collectibles, that’s 500 hours of play. And in the end , if we look closely, we are within the standards of the big open world of recent years. The Witcher 3, Red Dead Redemption 2, Assassin’s Creed Valhalla, all offer the same lifespan if you snoop around the open world. The only difference is that Techland wanted to communicate on it and that this argument came back to their heads like a well-launched boomerang. Some will think that this is still a pointless controversy because in the end, the developers do not force anyone to complete the game 100%, the only thing is, however, that we see that people are fed up with games that last forever and that’s interesting to consider.

Dying Light will be released on February 04 on PC, Xbox Series, PS5, Xbox One, PS4 and even on Nintendo Switch in cloud version,

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