Video games. Jusant, from Don’t Nod studio, reinvents the climbing game: low tide, sacred mountain

2023-11-03 18:15:00

Oskar Guilbert, from Strasbourg at the head of a flagship of French video games

This is one of the great stories of French video games. Founded in 2008, Don’t Nod is today one of the heavyweights in the field, dividing its activity between game development and publishing (a first title, Gerda A flame in Winter, was released in 2022). The studio notably owes the successes Life is Strange, Vampyr, Tell Me Why and Twin Mirror.

Little surprise for fans, at the head of the company, Oskar Guilbert has everything to do with… Strasbourg. Originally from Poland and arriving in Alsace at the age of 11, the studio boss actually grew up in the Eurometropolis, in Schiltigheim. “I attended Leclerc college then Kléber high school (bac C) in Strasbourg, where I then moved to the Krutenau side. » His higher education also passed through the Alsatian capital: in addition to evening classes in drawing and painting followed at the school of decorative arts, “I studied mathematics and computer science, up to the doctoral thesis . Then I taught for two years at university before receiving an offer from the Criterion studio and leaving for London, then Paris where I took care of the Renderware game engine.

Eight years before the Don’t Nod adventure, in 2000, he left the region. “But my heart is always a little in Strasbourg,” adds Oskar Guilbert, who regularly returns to the city to recharge his batteries.

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