Volvo uses Unreal Engine to build the in-vehicle interface of its next electric flagship – mashdigi

VolvoAnnounceIn cooperation with EPIC Games, the Unreal Engine technology of EPIC Games will be used to create the in-vehicle interface of the next electric flagship model, and it will also become the first European car manufacturer to use a virtual engine to develop an in-vehicle interface.

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In conjunction with Volvo’s third-generation Snapdragon Cockpit smart car system design provided by Qualcomm, and with Unreal Engine to create a car interface, Volvo said that drivers will be able to see clearer, more colorful high-quality images, and the display response speed will be the current version. It is twice as fast, and the image rendering generation and processing speed will be increased by more than ten times, which means that the multimedia entertainment performance on Volvo’s future in-vehicle system will be more advanced, and it can also correspond to more complete vehicle driving data.

On the next-generation Volvo electric flagship model, it will be able to display data such as vehicle conditions and driving routes in real time through high-quality and clearer images. There are different user experiences during driving.

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Volvo emphasizes its cooperation with EPIC Games and uses Unreal Engine technology to create a new in-vehicle system, which will be the first step in the development of its new generation of electric vehicles. In the future, it will focus on safety and deepen the possibility of virtual engine applications in vehicles.

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